00:00
00:00
Newgrounds Background Image Theme

hizzacked just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Monsters Hill"

It was really addictive at first, but then i caught on to the little trick of the cube that flashes. Which lets you know that it can be moved for a combo.

Nice game, but not an entirely pleasant gaming experience. First, the mouse is too sensitive to movement, and it forces you to barely move it, which puts a lot of tension on your wrist. Second, I don't know what happened, but I got the 5 monsters on screen twice in the same level, it even showed in your in-game achivement banners, yet I didn't get the medal for it. Third, I made an amazing combo and when it stopped, I had no moves left and the AI forced a shuffle, thus costing me a life. And the same annoyances of Bejeweled happened here: all the colored monsters for a big monster on the opposite side of the screen, big clusters of stones and no bombs aligned to make them explode, and so on,

How can i get "game Over"?

This isn't really a puzzle game, it's more like a 'something to keep your hands busy' game. The way combos build is so quick, and the effects so huge, that you're basically playing with a new board every ten seconds; unless you spend a minute making each move, you can't really come up with anything like a strategy. It's a problem with all Bejeweled mock-ups.

To the people below me; every time you run out of moves, the board randomly reshuffles, AND YOU LOSE A LIFE. If you run out of lives, you lose. You gain a life every 30,000 points. Maybe you should pay a bit more attention to the interface outside of the play area; your lives are clearly shown, and you see the details if you mouse over it.

no strategy whatsoever

lags pretty badly for me