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Reviews for "JUGGERNAUT: Awakening"

pretty much reminds me of mardek rpg. did you get your idea from that? anyways nice game, even though i didn't play very long because [SPOILER ALERT] the mother bearigator attacked me again while i was in the shop selling some bearigator furs and obviously killed me. i didn't save the game after the first battle because i wanted to get the trading-stuff done before i save. now i'm a bit annoyed and will keep the game in mind for later.

TheEnkian responds:

I think another reviewer asked the same question about Mardek. I didn't play it until after JUGGERNAUT was nearly finished, but it's a nice comparison to make as it's a very well done game.

Potions at 100g and antidote at 150g, while you sometimes have items that you sell at 20g is making that almost impossible to get far, unless you run around near the entrance, to finally level up after an hour. A difficult game can be fun, but yours ain't.

Okay, let me begin by saying I'm a huge fan of old-school JRPGs, like, SNES-era. I also actually ENJOY grinding.
The biggest thing that stuck out for me when I played this was the unbalanced experience rate. I realize that a lot of older RPGs have really steep experience requirements level-to-level, but I found the rate to be a bit too lacking. Faster animations in battle instances would speed this along greatly if, for whatever reason, you would prefer not to make the rate of experience gain more favorable.
Secondly, I noticed there is no monetary reward from random encounters. I realize that the player is most likely expected to sell drops at the shops for money instead, but a good idea would be to maybe add money drops along with those items and introduce a crafting system to use the items for, or maybe even just make all those seemingly pointless NPCs into quest NPCs that offer items or money in exchange for a certain number of dropped items.
Secondly, at the beginning of the grindfest, it seems like my characters can only go a few encounters until they need to recharge at the signpost or use precious potions/other supplies. A LITTLE more defense or HP would help alleviate that aggravation. Hell, even if you gave ONE character a weak healing skill right off the bat, it would help. It's always been a pet peeve of mine to have to go to an inn or recharge somewhere without having used any MP on any character, especially it constantly interrupts the grinding.
I can't really rate the music, because I play without sound.
I know this has already been said, but one of the key elements of an RPG is definitely eye candy. If you're trying to tell a story and it's not text-based, you need something a little more flashy than what I've seen in this so far.

All in all, a LOT of work is needed, but I'm sure all of this has been said in one form or another. I'm sure you'll be able to balance things out better in future releases. I'll give it 3/5 since it's a damn sight better than I could probably do anyway.

TheEnkian responds:

Something that I recommend if you look at the game again with the sound on, because it really adds to the experience.

A lot of the issues we're aware of at this point and I hope that next time around the only real issue is "I can't stop playing!"

Too grindey for my taste, and the poisonous mushrooms are really annoying, forcing you to go back to the city and waste all your money on antidotes, the beginning is too slow dude, you need to make it more interesting to hook players

before the game even stared it said "press s" that's the on key on my keyboard which is broken D:

TheEnkian responds:

Aw man, sorry about that. If it makes you feel any better, the next game should have mouse controls.