00:00
00:00
Newgrounds Background Image Theme

dwdrum just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Madness Betrayal"

It was okay, I guess. One thing I hated was how the dialogue skipped way too quickly.

TheDragster responds:

Yeah, I didn't hold it out long enough.

Please if you make a sequel... (You Spelled "SEQUAL" Wrong in the Description) Do the list below...
1) Make the Animation Less Choppy
2) Take away that stupid white stuff
3) Make sure we have enough time to read the text
4) Be aware and have an Idea of Physics
5) Look for mistakes before you publish
6) Make characters move realistically
7) Check your audio (Some of the audio doesn't work when you hit the replay button) (I watched the animation multiple times to look for problems)
8) Think of creative kills and deaths
9) Look for unusual animated behavior and look over if a movement looks realistic (There was a gun shooting its self and that thrown pipe looked weird)
10) Have someone to look at your animation (Friends, Family Members, even your Cat)
11) Make better designed buildings (For example, The Protagonist walks into a room which is at the back of the building to kill some guy and the guards didn't noticed that he walked in) For easy reference of a building structure or town, make a map for yourself where the map can't be seen in the animation.
12) Make sense (Another example is when the animation begins, The Protagonist kills some guy by throwing a pipe at him, the shooting him once with the gun, then left the gun and took the pipe. WHY DID HE LEFT THE GUN???)
13) Lock Layers (I saw the scene shook a couple of times. Did you forget to lock the layers?)
14) Make explosions feel like they are doing damage (In your animation your explosions just made the guy flew. A better explosion would not only make the guy fly but stuff in the background fly too like boxes and catch items on fire!)
15) Make The Protagonist feel pain (The Protagonist took the bullet as if someone was blowing spitwads at him. He should be in great pain and he should be holding his chest to stop the blood)
16) MAKE PEOPLE HAVE THE CHANCE TO READ TEXT
17) Make it original
18) Find your own music and make sure it's not too loud and make it enjoyable for all audiences
19) Don't just not do something just because it was easier to animate
20) Have fun! (Animation shouldn't feel like a job)
21) Don't use "It's my first animation" as an excuse. (I'f you didn't think this would be at least a decent animation then stop the production of it. For example, I am currently working on my first animation. I would've had one to submit, but they were complete bollocks. I cancelled 3 animations and practiced animating since January 2013. I finally have what I what and I am pleased to be working on it!)
22) Be nice to your viewers (The last thing any developing animator needs is a bad impression. When I am reviewing in "Under Judgement" It makes me really unsatisfied to see myself trying to help someone, then the person curses me out of my honesty. They can do what they wish, but replying helpful advice or constructive criticism with hostility is not going to end in their favor)

Now I spent my time typing up this list of how to improve on your animating skills and you as a person to be liked by others; I hope this advice will be used unlike those who ignore it. If you do ignore this advice, THEN I WASTED MY FUCKING TIME!
Hope to see the next animation improvement....
-Arfdude

TheDragster responds:

Thank you, this is very helpful.

Sorry but this is bad, no offense

Try to do better