THE NOISE THE NOISE! ACK THE NOISE! Yeah, the game's goal had no clear direction, and it felt like you really want to get into the whole "retro indie" fad. Just plan it out a bit better, like, "when should I be negative" and "When should I be positive?" and even then you don't seem to plan that ahead, because I was being negative the whole way except at the near end where I click yes and I get the (I guess) good ending.