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Reviews for "Seven Jumps"

I cannot say i do not like it, but it is kind of anoying :))

You know if the character can run and jump like Mario and Luigi it will be better

I really like this game. The soundtrack and the sound effects are really good. It plays solidly, it feels good to run and jump. It's simple; all the gameplay is derived from three actions. It actually challenges; it appears to be truly random, but it seems that each level tends to reward certain methods over others, each method more challenging than the last.

The only reason I don't rate it higher is that I want more! It's short and sweet, and could be elaborated on. Of course elaboration could mean complication. Keep it simple! That's one of the best parts of this game! But I definitely want to see more! :D

Original graphics and musics do not make a good game. I am sorry but this game, mechanics-wise, suffer from extremely important flaws that make it frustrating, not challenging. Challenge imply that something is hard but feasible. Your game is instead dependant on the game feeling merciful on you and giving you a non-impossible combination.

The problem is very simple: you are to jump to the top of the screen with randomly spawning holes and constantly respawning enemies. Individually, they are not a problem. Together, they cause frustration quickly due to a very simple fact:

Often, it is flat-out impossible to avoid them.

The holes spawn randomly and demand very specific movements to avoid going down. Enemies always go to the right, as fast as the player can move, and respawn endlessly, creating a barrage.

The problem is simple: your only way of avoiding them is to run. Jumping is useless ; every jump not clearing a hole result in your banging your head and becoming stunned. And while stunned, an enemy can also stun you, leading to chain reactions.

So if the game wants you to lose, which is often later on, there is nothing you can do about it ; all you can do is run from the holes but if enemies are in the way, you have the choice between dropping down... only for the enemies to follow you and force you in the same dilemna or get hit, at which point the holes will catch up to you, dropping you just in time to be caught by more holes or stun-locked by more enemies.

In the end, you are not in control of the game, skill having no impact. You win if the game give you a lucky combination of holes. Else, you just drop back to the bottom.

And this, ultimately, make the game frustrating. Because the game is basically a luck-based game disguised as a platformer.

good game. i just wished that the character could move somewhat faster

ax23w4 responds:

That would break the game a bit. He's intended to move with the same speed as the gaps.