I've never seen Point'n'Click games as actual 'games'. They are closer to comic books than they are to testing reflexes or puzzling abilities. The interactivity is limited by core design. In this case, that aspect was very noticable.
Whilst I can tell there has been put a lot of work put in the backgrounds, that's all what this game really had to offer and it's a shame I can barely see them since everything is so small. This was a game that would have benefited from fullscreen immensely, so it can really swallow up the player in the ambience.
This also ended up being a big bump in the gameplay; I spent most of my time not knowing what I was searching for, and it turned out all I needed was the tiny handcuffs I missed tucked away in the background. Eventually finding them was hardly fulfilling as it was exhausting and unfair. The dialogue was decent and funny at parts, but voice acting might have been a better option to bring some extra character into this world dominated by the pretty drawings. A slight technical detail: the slow mouse movement was a tad annoying. If it were part of the gameplay I'd excuse it, but as it stands, it's another small 'nuisance' on the pile.
Finally, there were a lot of unused rooms, art assets and inventory space that led me to believe this game wasn't entirely finished yet. It lacks clever puzzles to be a smart game, or the intricate story to make an intriguing 'interactive comicbook'. The backgrounds and character designs were very nicely drawn though, I'll give it that,
Hope this helped :)