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Reviews for "Misadventure"

Very interesting and atmospheric! I like it! The visuals could be a little easier on the eyes though. Maybe it's just me, but the the vibrant colors strain my eyes a bit.

Well I got to the room with the sword, and I kept picking up the sword and stabbing the monster with it and then the room would reset like I died and I'd have to go pick up the sword again. Finally I thought maybe I have to approach the monster from the front, so I went all the way back to the bottom of the screen and then I moved over to the right where the monster was and made my way to the top so I could kill the monster, and it worked. But then the three white squares aligned themselves permanently over on the left so I was stuck in the black wall and had to restart the whole game! I'm not going through all that again. We definitely need to be able to move faster. Slowness is a problem with a lot of your games.

Very good idea and good execution. What really holds this game back are, for the most part, technical issues and some odd decisions you made, so I'll try to give you a few suggestions based on my experience.

The first thing I found to be quite annoying is that reading a note and holding an item makes retrieving said item painfully difficult. A solution would have been not to have the text be automatically read by the game without pressing the spacebar.

Another thing was the speed of the character, which while it makes speedrunning this game more pleasant, it also created some frustrating situations, such as dying upon switching screen when moving into the corridor with the red demons. This point is arguable however, as some people might enjoy the extra difficulty, but I feel that it's the kind of "unfair" obstacle that isn't really fun to face.

Now, forgive me if I'll be even more subjective from now on, but it's time to critique what I feel are "questionable decisions".

- The black house. It is mostly worthless as I found the "hidden" item to be very obvious. This is because the minimalistic nature of the graphics made it instantly stick out. The fact that other than a little optional note there's no use for it made it feel a bit of an unneeded addition.

- Zombies. The time it takes for them to actually become a threat is far too long compared to how fast you can complete a room, basically trivializing them.

- The fight to get the sword. The idea behind it is awesome, but you can bypass all of it by just running towards wherever the sword is. Inevitably making it with a large time margin. I feel it needs some tightening up to become the interesting challenge I'm sure it was meant to be.

All that said, I had a good time, and I wouldn't be writing this if I hadn't. It has a solid concept, nostalgic vibes, a surprisingly eerie atmosphere, and a great payoff once you get your mighty weapon, and that's definitely more than enough in my book.

So, good job, and keep up the good work! I'm looking forward to your next game release.

-BM

As far as actual bugs and glitches go however I haven't found any during my couple playthroughs.

Never thought that I would see something like this made again and that's not in a bad way either. I love seeing games like this, just shows that some still like it old school. Certain parts i would somewhat fix like the final boss was pretty predictable and you just had to stay on the sides to win. Another would be when you had to race through the area with the, I would like to say it was the third, green alien hovering at the top and you barely got enough time. The controls sometimes felt smooth but there were also times when it felt like your character just slid. The art on the background was nice and I barely noticed the life counter. It was a great play and I would like to see more of your work, keep it up!

This was nice

I like the game and the medals are fun you bring on some good participation on this game, Games come a dime a dozen so you see all sorts of game entries, but I like how you have shown lots of effort, lots of time, and lots of quality in your version here, so keep up that style. I would suggest some Eliminating of some things that are needed but dont want to take away from the game, but regardless this was a fun game.

~X~