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Reviews for "Millie Megavolte 7"

pretty fun i got to say.

The controls may be hard to handle sometimes, but the game is pretty fun.

Nice game, would love to play it all the way through but I just can't take the way the character is kinda sluggish. At first I thought it was lag, but even with the detail down everything moves just fine (enemies, guts, sparkles, etc) except when I push right it takes awhile to actually start moving right and the normal jumps kinda seem more like a low gravity kinda drift rather than a jump. I guess sluggish is the word I'm looking for there.

As far as the controls, having the option of WASD or arrows is great (other reviews saying the keys are "messed up" and "hard to handle" WTF, its 6 freaking buttons with standard layouts, I fail to see any issue.

Would love to play it all the way through, but as I said, just can't handle the slow response time for the character movement. I'm not talking crackhead super twitchy speed, maybe just an agility boost. Regardless, the bit I played was great. Maybe I'll try to play it again later.

This game is fucking hard. That first boss took me forever. But I like this game and the controls take some getting used to and when you do the game is pretty fun. That being said I can't get past the second level only because I suck. Also i couldn't figure out how to do the spin jump.

The game is pretty challenging yet fun, nice aesthetics style and the platforming is actually pretty smooth, reminds me of some of the sonic games at times. However one of the few problems i've encountered, yet is the most game-breaking for me, are the dash attacks. I didn't even bother beating the second boss solely because every other time i tried to attack her i'd just end up activating a dash attack for some reason and ram into her then take damage from contact.

From what I understand, simply holding a left/right arrow key and hitting attack a few times triggers the dash, which makes it way too easy to accidentally trigger for how much mashing is needed for bosses (vulnerable times aren't too long, which is actually good design) and how insensitive the hitbox is for the particular attack (when the boss is running away from me, my accidental dashes allow me to bounce back, but when she's even just standing there a dash will result in ME taking damage instead). It would have saved me a LOT of frustration if the dash attack was triggered by DOUBLE TAPPING left/right and attacking instead of just being part of a combo while holding an arrow key.

Aside from that there weren't that many problems I could see, though I didn't exactly get too far into the game before the accidental dash deaths frustrated me too much. Admittedly I could just wait for the second boss to stop and summon those spirit slimes before mashing, which would allow me to attack without really touching the arrow keys, but that's just boring for me when I actually could hit her reliably throughout the fight (if it wasn't for the accidental dashes).

Maybe I'll try again some other time, I dunno. In conclusion however, nice little action platformer with nice aesthetics and smooth animations and platforming, but the attacking controls need work, at least for the dash attacks.

Myroid responds:

Millie does a dash attack instead of a regular attack when she's been running for about a second.

If you Google "Millie Megavolte 7 HD download" you can find the demo for the HD remake. It fixes a lot of problems and changes the dash attack so it's charged instead of automatic. Plus it looks a lot better, too.