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Reviews for "FreedomTower-TheInvasion"

I really enjoyed the game. The graphics are nice and the game kept my attention the whole time. Overall good game and hope to see a sequel

Wow, congratulations!
The concept is cute and classic, graphics are nice, music is amazing and enjoyable.
It IS too short, but to compensate i actually beat all three difficulties, and i enjoyed it on each one.
there's nothing wrong with the game itself, maybe just a couple of updates of the minor things some other players have had comments on, but even if it stayed like this, it'd still be an awesome game.
Thank you for sharing it, i enjoyed it a lot!

Could use some indicator of how long till the stage ends - a completion bar, amount of enemies left, how long left, idk, something so that it's more apparent that there's an end in sight.

I got into the habit of just shooting at the places where the enemies come on screen from, this caused them to die offscreen, and all their lovely energy left uncollectable by me... (didn't realise this for a couple levels) if this is intentional, a warning or such would be nice, if not then please could you prevent it being possible to kill offscreen?

As others have already said, massive lag when there's multiple explosions on screen, smaller ones, or something else to combat this would be good.

I don't think you already do this (because it plain doesn't say anything in game, other than kill them running towards you, pick up glowy things) but maybe some reward, or at least tracker for accuracy? Rather than just spraying bullets everywhere?

In line with the above, a background would be nice, rather than just "kill ze humans, they be stealing our stuffs". And also a "how to" that's accessible outside of the start of the first level.

Graphically it's awesome, but the mechanics (as said above) could be worked on a bit to polish it off.

I kinda like the idea that it's HUMANS attacking and not some alien squid or slug or whatever. Power-ups are only really necessary in the boss fight, otherwise, they just kill half of the enemy force before they reach the "kill zone" and thus make you loose energy orbs or whatever those are called.

Overall, enjoyble, but not outstanding, definetly a game worth trying

Btw I didn't have any lag while I played it.

Not a bad game at all. Crisp graphics, a good sound and music set-up, and clever idea. However, even on the hard difficulty, it still comes off a bit easy due to how overpowered you can become with the right item pick-ups. Also, the prices even on Easy get ridiculously expensive (jumping from 200 to 700 for one upgrade? Seriously?), though I do understand we have to work to get those upgrades, but sometimes it feels like you raise the bar so high early on, it's ridiculous to get there.

Also, a better AI gun would be better than the anti-air sphere. When it starts launching two electric spheres at the same time, it really starts to slow the game down a bit, and the rocket upgrade also tends to make the game lag with the constant explosion stream. Maybe smaller explosions for the smaller enemies would help?

This is a great game overall, with a few marks against it. Hence my 4.5 out of 5 review.