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Reviews for "Rock Bottom"

An intriguing concept, but somehow just a smidgen too unkempt and solemnly uneven, in it's execution. However, I believe that you may in fact be on the verge of something here. Keep on truckin'.

AmyDee responds:

Thanks! Definitely agree it's rough around the edges; we set a hard deadline to release. We're considering a sequel so it's great to hear that people see the potential and want more :)

Decent gameplay. I should point out two things to those having trouble:

1. For the later levels, you need to use the suspended gravity to assist with falling; falling momentum is preserved when moving this way.
2. The height you start your fall and where you hit the ground seem to matter more than the fall itself (i.e. jumping 2 feet and falling 5 feet has less effect than falling 5 feet directly from a platform). I observed this while doing "The Softer They Are" at the spot with the pillars.

Hope this helps.

AmyDee responds:

Yes, the distance is calculated by the height of the platform you fall from, and you can't add to it by jumping first. That's a known issue many testers fell prey to; we'll try to communicate the system better if we do a sequel. Thanks for the feedback!

At first the primary mechanic seemed clunky and too weird, but it grew on me pretty quickly due to the excellent level design and overall quirky atmosphere. Quite entertaining. Glitch warning: activating the antigrav item just after touching one of those upward-teleporters will often get you stuck inside a wall.

Nice game mechanics, challenging puzzles. I enjoyed playing it!

Good idea, excellent implementation. The puzzles are well made, and I tohroughly enjoyed solving them. However, sometimes things arent so apparent, and theres a lotta backtracking involved. I'm not that mcuh of a fan of it, but I could still appreciate the game. I think your walkthrough link is broken.