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Reviews for "Nemesis"

flashbang and precise shot is all you ever need in beating this game.

build advice go all power then all agility use flashbang crit strike and precise attack with an ak and a gs 01 and the game goes pretty fast

Really good game! I just don't know how to achieve 20x combo...

This game was made well and I could understand your skills in programming skills like critical hits and accuracy, however while this game had great programming, it fell short because of experimentation and overpowered skills and attributes.
For example the enemies in this game are mostly recognized by crests, but these enemies have many overpowered abilities: the defense crest has too much defense and unless you have flashbang, you can't kill them, the power crest is the only balanced one, the accuracy crest is the worst enemy because it's weak against what it should be strong against, the agility crest instead was a clever idea that became bad since you had a never miss skill.
With time the enemies without crests were the most dangerous, and I respect you for that since I thought enemies without crests would be easy, it really makes the game interesting.
By the way, if you plan on making a sequel, add more weapons and less skins, also make side weapons have a purpose and make every weapon have pros. and cons. because the dual energy blades are just overkill, also work a bit on the combat art style instead of making statues fight.
Now I'm finished, if you want to make a good game I suggest you experiment and test the game for at least 40 hours, it might seem excessive but that is what you need to remove bugs and make the game more fun, this game had great potential, but fell short.

Slow, annoying gimmicks, not very rpg-esque at all.

Still a decent game though.