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Reviews for "Star Glaive"

I voted four but when I realized that you paused the game when I clicked somewhere else I wish I had voted five.....fun, imaginative, challenging....I approve

The game has a very high replay value. The only thing that bugs me is that so much more could be mined out of this concept, especially in the editor, which is horribly limited for my wild imagination. I also lack the point in collecting "flower" weapons, as the only thing they can hit is the boss ship, which can be hit by pretty much anything. I'd put in something like swarm bay that spawns destructible drone fighters.

Anyway, I love this game, and here's the proof:

== THE PHILOSOPHER'S GOLD ==

This mini-campaign was inspired by the alchemic tradition. I designed each boss stronger than the preceeding one, and I attempted to focus on gameplay, not difficulty.

Level 1: The Boy Corpse: 3e4d0214120190130130130f3
Level 2: The Lost Queen: 5e080a31040180511b3030011
Level 3: The Wise Alchemist: 013024442400c033153183093

one problem, you need to be too close to the bullet to get it

there needs to be more typs of wepons like fire and and muiltiplayer that's esey like a list also need to be typs of space ships not just the defalt one but ones you unlock

great game, it uses patterns i've never seen not even in bullet hells, has great sound design and visuals and the mechanics work great with the concept and the boss maker is a nice touch.

my only complaint it when you absorb bullets the shield flashes white which makes it difficult to see leading to a couple frustrating deaths.