00:00
00:00
Newgrounds Background Image Theme

JoJoshke just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Cathode Raybots"

Fast paced and a simple concept that combines creative aspects on one hand and heavy platforming action on the other. While this game defiantly shows its strengths, it also shows a few weak points.
While yes, bosses are supposed to be typically more powerful than the player, the power balance here almost feels unfair at times. While yes, you MUST defeat the boss before it can be posted, I feel that at times some battles are just luck. The other issue is that the secondary to the human players, the flame thrower, might as well be a pea shooter because it does next to nothing, only buying me time until I have a power shot handy since it is all I have. Human players shouldn't have as large of a weapon base as the raybots, but they should have something more than a cigarette lighter.
Level designing was a total breeze with it being both simple and easy to work. Pattern programming feels a bit hit and miss though. There are times when I would like to pause at a certain point to let myself think about what I really want this raybot to do, but instead I have to pump all the commands in one go, making what could be a very neat boss design look and feel like it is missing something. If we had something like a pause feature in pattern programming, I feel we could see some more inventive bosses.
Overall, a impressive game that will prove itself to be fun to many, but before it can expand its audience, some more tweaking is needed. Heck, I could even see this being a good XBA title just on its own as is... though I still hope to see the above fixes, nonetheless.

It's an interesting game for sure. You've created a medium in which players are able to create their own boss battles, and other players can fight those bosses. I've always been supportive of more creative games, anything with content you can easily create and share with everyone else. As such I rather enjoy playing this.

However, I do feel as if the creation of the Raybots is somewhat limited. You have a decent variety of weapons, but the movement is limited, and some essential elements of a good boss battle are missing, such as weakpoints.

Love it. Instant classic if you ask me. Only thing I think could be improved is when you rate levels it would be nice if you could see a thumbnail of the level to remind you. Maybe it's just my memory but when I had five or more levels to rate at once I found it difficult to remember which was which. But that's just trivial.

Didn't this game used to be called megaman?

Fantastic game! Love the challenge and all the bots.