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Reviews for "400 Years"

this game is good but im stuck on the place where it says sometimes, to overcome an obstacle he will need a helping hand

couldnt get wheat

I felt this game relied to much on it's art and music design. They over shadowed the mechanics and level design, which were both sub par. The character design didn't quite make sense in this context.

The entire game is based around a total of three puzzles. the first is a tutorial puzzle that teaches you about interacting with the environment by having you plant a tree. the second you plant wheat in the village to have it evolve. Here you learn that materials will turn to dust over time if you wait at all. The final puzzle teaches you how to manipulate time so you don't lose resources. This leaves no puzzle arc so as a "Game" it has no challenge. It's just an interactive narrative with little to no story.

also, why fast-forward when you have a mechanic based around waiting? If it goes to fast then the mechanic becomes obsolete because it no longer feels like waiting. and making it to slow renders it superfluous as a mechanic.

great experiment but it's not quite there yet.

Cool mechanics! But gameplay is a bit confusing and boring (slow doesn't need to be boring :)

Where you inspired by Das Rad http://bit.ly/14Q4HNJ ?

Alright but really slow and tiresome especially on replays