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Reviews for "Josh Tam Mysteries G2 : E"

Not the best thing I've ever played, but was a decent bit of fun. I agree with others that you need to include indicators in future iterations for the puzzles that give you an idea of whether or not you are doing the right thing. I had no problems with the novelization of the adventure game type. It was fun. More branching quest lines, more RPG elements maybe? Good job. Please, work on the story next time. That was my only true dislike. Keep up the good work.

Mmm, okay. Interesting game, with some nice bits and not so good bits.

It was fun, I quite liked the characters and the setting. It was certainly something different, I don't think the text hurt it at all, although it would have been better had you made the screen larger with clearer pictures.

Music was good, story was... passable. It was alright as a game, better than quite a lot on here.

My main problem has to be with the puzzles; you give no indication about whether the player is on the right or wrong track, making it basically a guessing game. In the future, consider playing sounds or showing some sort of prompt when the player is on the right track; for instance, if they put the grass on the right rock, the rock could lower and click into place.

Some of the later puzzles were just a little baffling - the one with the mechanism didn't make sense at all, and I had to refer to the walkthrough to have any idea what was going on. Even then, I was baffled about how anyone could get that right without guessing as you give no clues about it.

Work on the puzzles, give the player more hints, and make the scenes bigger, and the next one could be a classic. Good job though, will look out for any more you make.

josh-tamugaia responds:

Your comment contains information, opinions and suggestions that are helpful to me to create another sequel. Thank you for your insights! And thank you for spending time playing and leaving a review. I appreciate it.

fun point and click game

I'll give you 2 and a half stars. it was a good game but the puzzles were a bit, how do you say it not helpful enough to get the player to know what to do. I also agree with Radeshtka. There is to much text and not enough game play. If you were aiming for a text adventure you did ok. But If you were trying for a true adventure game i would re-look how you made the game.

Okay. I will give you all the stars, because in terms of object of play you totally hit it.

HOWEVER... as an aspiring writer, I will tell you two things that will prevent all but the most enterprisng and inconsequential of trolls from trolling you for no good and substantially helpful reason.

1. Show don't say. In the case of this kind of game, it is imperative that you communicate effectively with your visuals. In my opinion, there is too much text, not enough gameplay proper.

2. Improve your english mechanics. Some of the mother's responses were too youthful and howed improper entence structure. Read like a writer. Practice writing a bit; it will help you eventually see whee you are off.

3. Practice in you head. Visualize the goal you wish to achieve in as many imagery-utile ways as possible within that noggin of yours. not only will it gve you perspective on THIS work but on EVERYTHING ELSE IN YOUR LIFE as well. ;)

good luck.

In essence, nice work, but lacking in sentence structure and gameplay elements that are expected for this type of game. (Not enough adventure, too much contributive text- this does not appear to be a text adventure.) the buttons are nice and smooth, though! ;)

josh-tamugaia responds:

Thanks for your helpful comments and suggestions. I really appreciate them and will note them down. I'm not a writer, at least not a professional or an aspiring one, but I like to try my hand on many stuff such as programming, art, music and yes, also writing and story-telling. So giving me feedback like this means a lot to me since it is good guidance. I'm not sure if I will be able to improve, but I will definitely try my best in later projects.

Again, thank you for your insights.