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Reviews for "Optimus Munimentum"

Meh, I like it. Needs work, but still good.

A very good attempt. Graphics were robust for their use, the learning curve was satisfactory and the music was decent. In my opinion, with a few additions this could become a really great game. Here are a few things that have room for improvement:

1. The difficulty, at least on normal, might need to be lowerer just a bit. The building strategy felt unforgiving - one small mistake and you definately loose a life, of which you only have 5.
2. The tower statistics are only presented for the upgrades. It might be useful to provide statistics of a tower on click or rollover, for informative reasons.
3. Some enemy (like the running-dog-thing) seem more appropriate for later levels, not too early on (were the mazing is not yet developed).
4. Though I did not mind the single-stage availability, you could at least add some variation in the texturing or enemy (no real stats differences, just different sprites) and present it as a different level; the variety might keep the player interested for just a little bit more.

Cheers, we expect to see more!

I like this game BECAUSE it's hard.
It's a pity there's so much game too easy.
...
But it's right that the dogs are very hard in the beginning.

Usually like tower defense games but didn't think this was much fun.

Didn't like the "only build between waves", only 5 lives and difficulty ramped up very quick. Had a few attempts to even get past wave 4 without losing a life.

Other than that, graphics are adequate, sound's ok and everything seems to work fine.

It's a typical tower defense game that gives you more freedom by offering a blank canvas basically. Sad to say but the overall look is just bland and is in a way uninspired since there seems to be only 2 colors used (blue for wall, green for floor). This game does provide challenge but it's nothing spectacular compared to other tower defense games