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Reviews for "Ninja Mafia War"

I like the game..

But the guy below me explains everything

To be honest, I couldn't get past the first few levels. I was playing on normal, and the first several levels are just spamming the basic unit. I don't think you should have included these levels, they take too long and don't offer anything to the players.

I think this game has potential, but only with a lot of rework. If I were you, I'd start by trying out the following changes.

1. Players should start with at least two units, each of which are advantageous in a different situation. If you were to keep the first two units like they are, then perhaps the ninjato would be a cheap meat shield, and the claw would be an expensive high damage unit. Players would need to find the proper mix of these two to win the first level.

2. The map should be shorter. Right now the map is very long, and all it does is add to the length of the game. The map should be just long enough that it allows the teams to control it.

3/4. The map needs effective terrain. Right now the map just has bamboo on it (I don't know if more terrain is introduced later), and it doesn't seem to do anything. How about units move from terrain to terrain, where they get various bonuses to defence from ranged or melee weapons? If the AI is programmed to move into terrain, wait a little bit, assess how much damage its doing (none if its melee, some if its ranged), and then advance if that number is too low. Bamboo could reduce melee damage, and rocks could reduce ranged damage. Assessing the terrain would be a critical element in deciding which units to buy, as some might have bonuses in or against people in certain objects.

5. We should have SOME control over the units. Obviously this isn't a standard RTS where we can tell each unit where to go and what to do, and I think thats a valid and solid decision on your part. But still, players shouldn't be just watching a war of attrition. How about if you click on a unit it advances out of the terrain its in, and if you space+click on a unit, it retreats, or resets the timer on how long it'll wait in the terrain its in. This way we have SOME control over the units, but not total control. The players aren't micromanaging, but they are managing.

I think you have a solid idea on your hands, but it needs more work to push it to fruition. If you'd like some help designing this game, send me a PM.

This was terrible. The matches take too long. The amount of money you make at the end of each match is too small (or everything is too expensive). You could consider having the ninjas a little stronger at the start so that the player doesn't lose interest immediately.

Pros:
-Ninjas

Cons:
-Static Environments
-Static Music
-Shifty Upgrades
-Meaningless Stats
-Grenade Launchers!?

It's fun for the first few levels. Then you get to level 16 with all your stats maxed out and the first wave kicks your ass because they spawn 15 grenade launchers at once.

There's no way to really know what your stat upgrades do, or they really just don't have an effect. I see no difference from a health upgrade, or a power upgrade. My armor upgrades don't even scale properly until I'm at the right stage, which makes any sort of preparation moot. For all I know, damage is affected in the same way. Or just all the upgrades are. There's no point wasting money on mass upgrades if their effects are going to be held back until the game feels it's the right time to apply them.

But at least there are ninjas.

Most of the upgrade do not work to any noticeable meaning. The ninjas move around mindlessly and have not set path. The mafia clearly has every advantage in the book and on top of the the sounds effects made me want to take a screwdrivers to my ears. The matches are long over drawn out and the money u get is piss poor enough the Hoover blanket owners would be astonished. The play is repetitive and boring with nothing but press a few buttons and watch the horrible gameplay continue. There is virtually no balance as the enemy basically gets better then u in the end and after about 15 tries at the last level i play gave up as its pointless, but hey dont feel bad there are worse games on newgrounds. This one at least had some thought put into it.