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Reviews for "Super Joe"

YES, awesome stickman game, seriously unique.

What a stressful game.

What you've got here is decent, but just feels unpolished. I can understand that this was a warm-up since you're getting back into programming, but there was a lot you could have fixed. I liked the puzzle element of each level being different, but the sheer difficulty of some levels oftentimes made it feel redundant. The old blood splatter and sound effect also roused some gamer PTSD I had from playing Stickya Adventurya.

Overall the gameplay suffered from minor mechanical issues, length, and difficulty. One really obnoxious issue I had was the last level, where the fan simply wouldn't trigger on some of the bullets, killing me. Another one that had me for a while was the level with ice, which had me struggling because momentum was changing so much. On top of the mechanics screwing with me for the right reasons, I also noticed certain jumps not having as much oomph in them as they should have. Little things like that made a hard game tougher for the wrong reasons.

Sound-wise, I feel like you just tossed in some Doctor Who remix and an old death sound effect without much thought. There aren't even sound effects for jumping or bullets. Because of the difficulty of the game but the length, the song got really repetitive, really quickly. A small playlist of different songs, especially something from the Audio Portal, would have given the game variety.

As far as graphics go, I can see you either used placeholders or slopped together stuff that was barely better. I'm not picky with graphics, and I like how easy it was to play because of its simplicity (nothing distractingly flashy) but you definitely could have done a bit more. The backgrounds are fine, but stick figures could have been bolstered a little bit more. You're not bad with graphics, but even if you didn't want to do anything, you still could have ripped some sprites from Smithy's Quest or something. Hell, you could have even used Tricksy!

Overall fun gameplay, but got really frustrating later on. It would have been really cool if you could go back and user new abilities later on, especially like using different items for different levels, so the same levels would be easier or tougher.

EggysGames responds:

Yeah I do agree with a lot of that. It is a bit rushed for a small game and my artists have all been away so I need some new ones for graphics instead of reusing old stuff.

Too short man, and incredibly glitchy

good but makes my hands hurt

Very hard the lvl 9