00:00
00:00
Newgrounds Background Image Theme

Rott1ngBra1n just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Qoosh"

Like other people here, this game does indeed have that portal feeling, But that does not mean this game was a lousy rip off. This game showed a different game play, where the puzzles and challenges may be similar, but the different elements gives it that fun taste. I've enjoyed this game quite a lot, and from the dark narrator to the cute green character we control.

fun game, just wondering, is there an alternative ending (ie, quoosh doesnt get de-atomised?)

i think what was quite annoying (at first) was that there wasn't a tutorial level just to ease the player into the game. U had to figure it out, which was nice to do, but a bit annoying at first (ie, how u could teleport boxes with your current position etc). Having said that, nice game. A good take on a teleport game. I reckon there has to be a quoosh 2 :)

I thought the puzzles were top-notch, and the writing and voice acting were absolutely superb!! The actor and the writing were a perfect fit! The game pulled me in and made me want to keep playing until I completed it. The ending was a bit unsatisfying, however.

If it ain't broke, don't fix it. The inspiration from portal is dripping out of this game from head to toe. The sterile test chambers, the narrator, the dark humor, the "science" it's a formula that's had it's fair share of iterations, but you've done a wonderful job with it.
Qoosh pleases not only with its quirky charm but also with its brilliant mechanics and level design. Much like portal, you have a single, simple, easily understandable tweak that allows for a massive amount of clever puzzle platforming, spread across plenty of well crafted levels.
Additionally, I appreciate the fact that you didn't baby the player with controls and whatnot. I'm reminded of Egoraptor's analysis of Megaman X in which the player was responsible to figure out the basics for themselves, instead of having them spoonfed. That sort of thing works wonders for the pacing and enjoyable difficulty curve of your game.
In short, well done, sir. Well done.

AethosGames responds:

Egoraptors Megaman X video is brilliant. I definitely tried to do my best to teach players through the design.

If you're going to rip off portal (which already exists in flash btw, {and did for the longest time}), please do not do it all pixelated like this. Everyone is tired of pixelated games. They are for people that cannot draw art. Hire an artist or something.

AethosGames responds:

I did hire an artist.