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Reviews for "Games for the blind Test"

The idea is good, but the implementation needs work.

The danger sound doesn't assist the player at all. Therefore, make it a sound that adjusts based on how close to danger one is. Metal detector sounds, not the monotone ones, but the variable pitch ones could indicate danger.

Also, you could have music playing when the person in on the green track of the maze. When they get off the track (even veering to the side of a straight section of track), the music drops based on their distance away (and not too far off the line or it's easy to get lost).

There needs to be a way to tell how far away the danger is. Right now, there's no difference between just touching red, and being up against the enemy. I suggest making the beep louder, faster, or higher pitched as we get closer to the center. Once you have that, you could create different types of obstacles, such as trapdoors that open and close every so often, with different sound effects for each. Also, in the full game, you need some kind of goal and more than one level. But I understand this is a concept test.

I dont know what you were aiming for here, but i think this concept fails.

1.when you state blind, do you mean those that cant see a thing?
If so, it'd be best if you added sound effects, a bad one to show its bad and a good one to show you beat a level. It'd be great if you added a beeper of sorts, where it increases rapidly when near danger.

wasting time. is there any goal,tough?

This isn't actually a game so much as it is some sort of "Hello World!" of Flash coding. It has no goals, no menu, no instructions, no tutorial and absolutely no purpose. To summarise, all this is is some sort of hitTest in which if your blue circle hits a red circle, a sound is made.

This is not a game and if it was intended to be I'd advise that the creator searches up what a game is because this certainly isn't one. This is about as much fun as throwing a tennis ball at a wall, only, of course, the physics are much much worse in this because there are none.