Aw. The idea sounds a great nod to Deception and such games. As it is, with such small working space, a top down tower-defense m (in a giant castle) ight have been more what I expected.
I agree with the below poster Elani. I wanted to expand on the traps, to have some say in what maps I pick, I mean its the Princess' castle. Its a puzzle game without any of the benefit of it being the player's puzzle castle.
I didn't like the traps, they were not clever or gory enough to benefit our crazy princess. I got bored quick.