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Reviews for "Deep Sea Hunter"

Once you upgrade your engines and swim faster the game is really chaotic and unplayable. For the rest it's great. Look at http://www.newgrounds.com/portal/view /603934
The controls in that game were a lot better, plus you can disassemble your tools. Perhaps an idea for the newer version?;)

Good game, but could use some improvements, for one a check point system could be a benefit to the game, as you do waste a lot of fuel at the start trying to get to the last point you were in the game to fight the Boss characters in the game.

I like you to can bypass the Boss's in the game and try to move on to the next part of the game, that was a good addition.

I know when fight the Boss's it had a bullet hell sort of feel to the mechanic, but the problem was that you burn a lot of fuel trying to avoid the fireballs. maybe next time you should place a reward into the game that allows the player to fill the fuel tanks once you defeat a boss or you repair the hull damage you might have taken in the fight.

This was fun at first, but then, a few details made it rather boring, I'm afraid.

It starts with always having to start at the first and only checkpoint. You have bosses, so why not add the ability to start from their locations after you beat them? I feel like I spent 50% of the time just wanting to skip the tedious "go there, but there's rock in the way" swimming part.

Then, the enemies become tougher in large steps, as does my weaponry. This makes certain enemies become the "You need Lv6 missiles" conditions they are. I think it's fun if you have a hard time "killing Lv5 enemies with Lv4 gear", but here, hitpoints seemed ridiculous at times.

Boss enemies offer simple bullet-hell evasion-type gameplay, have too many hitpoints and - and herein lies the biggest problem - blind spots. Okay, I'll admit I've only faced the first and last bosses, but I did fine killing everything around and then just waiting until the missiles did their damage from a blind spot.

Lastly, I see that increasing your speed increases your fuel efficiency. This probably has to do with fuel usage being implemented by a time factor, not a distance factor. Thus, my attempt to invest into fuel tanks from the start was rather fruitless... Increasing your speed helps much more. I find this counter-intuitive, unless the description of rotors said something like "This greatly increases our engine efficiency", which it doesn't.

Also, as pointed out by others, the game doesn't seem tested for end-game problems. Not being able to increase projectile speed or viewing field makes it very difficult to navigate and fight with a highly upgraded submarine. After a few moments of playing, I also felt stupid for trying to shoot down enemies for money, as depth bonuses are much, much more of a reward... I don't feel I was told that diving deeper instead of swimming back for 200 Gold will net me a few thousand Gold.

And the most frustrating part of this game is how fun it is regardless of these design flaws. It shows you very well what it could have been and you try to give it a chance, pretty much like a doomed relationship, you want it to be what it isn't and hope that, after some time, it changes into what it can be.

You did a great job with respect to playability, atmosphere, sheer gaming substance and flow. I think if you took more time to design your game before you start coding, drawing, composing and testing, something very beautiful may happen!

I think this game deserves a "how it should have been"-type of sequel.

good game, but way too much flaws, lack of way to start further in the game, put an option of building a godamn harbor in the ocean for 50k! oh, and fix the bug with the traveling through walls thing, it makes you win 40k per turn so...

but coongrats to the guy who discovered GG

Liked it, but first part is better than later in the game. It is possible to upgrade so a lot of monsters are killed in the first attack, but this doesn't work with the last monsters. This is especially bad with the last few boss monsters. I'm not expecting to kill them with one blow, but to be able to get to them, I have to skip past everything else, meaning when I'm finally there, I get swamped by a dozen monsters.
As mentioned, the lack of being able to skip half the level is annoying.

I'm maxed out and I reached 4500 ft., but I never did find the last boss monster. I thought there'd be an absolute deepest depth. but apparently, there isn't. Kind of anticlimactic.

But the idea is good, had fun playing, just wish it was slightly more.