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Reviews for "RED: A Demo"

I love the mood that this game incurs (even though I died rather quickly). I'd love to see health potions, or some sort of healing aid in the game. However, I did not get far into the game, so I am unsure if there are health items, and I just wasn't able to access them or did not find them. I really think this game has a future.

AwkwardSilenceGames responds:

Thank you for the kind words. You actually can heal yourself with thoes little mushroom that grow at the side of the road.

im sad it wont ever be finished

it looked great sad thing is there is no tutorial on the author comments

Not a terrible game, but too unoriginal for an art game. It's got point+click, yeah, which is cool. But otherwise, I'll go through a list of stereotypes.
- Pixelate? Check.
- Film grain? Optional. Bonus check.
- Slow moving? Check.
- "Make you think" vague text now and again? Sort of check.
All in all, a meh game. When I want to play an art game, I won't play it. When I want to play THIS game, I'll play it.

It's funny, my favourite thing about these graphics is how fast they can go, yet the slowness of this game killed it for me.

It doesn't even fit in with the plot:
Villager: "RED, COME QUICKLY! A messenger's got important news about your grandmother, but he's been hurt and there's not much time! He'll only speak to YOU, Red!"
Red: "Oh, okay." [Shuffle shuffle shuffle]

Stopped me wanting to explore or talk to people, which apparently lost me a weapon, leading to my death by second foe. I won't be playing again.