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Reviews for "Red Rogue"

2 things
1. for those who cant use the hotkeys in fullscreen, read the warning that appears when you turn it on, its a safety measure that flash uses.
2. for those who played Rogue !!SPOILER ALERT!!

feed your minion an indentification rune and see what happens

Dogmatic mode is amazing, reminds me of vulture nethack. Having played that, I was ready for the numerous yasd's that I encountered. Went through, got the bad ending (I have a feeling there's a worse ending that has to do with the face I got though.) Nice touch renaming everything afterwards.

Great game, over 10 hours spent and I still want MORE!
Easy gameplay, random levels, lots to discover and a haunting atmosphere- like a hybrid between Diablo and Spelunky. 5/5

For a game that announces virtually nothing about itself, there's a shocking amount of depth here. It goes with the lovely, restrained, minimalist ethic that governs everything about the game and its world; the gentle, early evening colors of the Overworld, the dark, oppressive monochrome of the Dungeons, an ethic interrupted by the shocking red of slain foes. A heroine who isn't particularly heroic, and who may in fact be the most frightening thing in the Dungeons. It took me viewing 'Lore' on the rogue herself to realize that this was not only an homage/satire, but in fact a direct sequel. The surprisingly deep narrative continues to construct itself expertly from that point, through scrawled messages on walls, listening on the dreams of the 'protagonist', and building your understanding of the world's 'lore' by many different means. Though this game (suitably, given its pedigree) is not interested in any kind of hand-holding and is relentlessly difficult and profoundly unforgiving of mistakes (PRESS 'Z' AND HOLD STILL CONSTANTLY OR DIE HORRIBLY), there are a surprisingly robust amount of paths to a decapitated (or otherwise non-living) Balrog, the Amulet, and victory. Again, pretty much all of these paths encourage our heroine to commit acts that are flagrantly antisocial and totally out of keeping with traditional notions of 'heroism'. Tearing out and eating enemy's hearts is crucial to surviving tight spots, and wearing the faces (and forms) of fallen foes is integral to any approach you care to take to killing the Balrog and claiming your prize. I finished it a day ago, and I still find myself coming back. I want to see more, to know more, to do more, master the strange world Red Rogue immerses me in. I want, in short, to play, and to experience. Is there anything more we can ask from a game?

Never has the unspoken love between a red-haired, skulking sociopath and her equally silent and heartless undead companion been so effective or arresting. I don't give five stars lightly, but the creatively-colored world of Red Rogue is one I'll be occupying for many years. For a cold procedural generation algorithm and a random number generator, there's a lot of love in this game.

playing now. I LOVe. but it needs medals. not for achievements, but for story secrets, maybe? reminds me of that lovely gyosseit. maybe you and gyosseit guy should hook up and make something PHENOMENAL?