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Reviews for "Red Rogue"

wow t

Ha! Pun Pun. D&D Reference.

Nice.

This is a great game that suffers from a tremendous flaw. I don't know what it is that makes the player start to teleport around everywhere at random, but it's annoying as hell, and sometimes quite lethal. I doubt it's part of the game at all; I am 90% sure it is a glitch. Also, the x, c, z buttons don't work in fullscreen. I really hope you can fix this teleport bug as I'd love to finish this game.

I like this game a lot, and enjoy how hard it is, but there are a few things I think need to be changed. For instance, I just died because I re-entered an area that I 100% cleared, and golem spawned. I fought it normally, then it stunned me with an attack while I was full hp, and over leveled for the area. (not landing on me, both of us were on even ground) and I died because I couldn't use a single ability, eat a heart, or do anything at all. This death was 100% unavoidable. There is no reason anything like that should happen in this game, take out the ability for things to stun you with auto attacks.

I have been playing this game since it came out, but it makes it very difficult to want to start another character when I know that could just as easily happen again and there is nothing i can do to stop it.

Not really a good capture of the feeling of the Roguelikes. Not a lot of customization allowed, and only one weapon and armor slot each. Enchantments are pretty vague, and many small complaints litter the whole game when cast in the light of Rogue and NetHack. I assume that those WERE the games that inspired it, as the Amulet of Yendor is my main goal here.

It is a fun game and a good way to spend time, exploring dungeons and all.

I did encounter a bug. When in the underworld, I stunned the boatman, and then tried to go back to the dungeon (recieved prompt and all) and couldn't. Couldn't even open my menu at that point, either.