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Reviews for "Death Count"

Ok, wow, I thought this was ok at first. Until major lag was happening in the game, even though I have good internet and a good computer. I don't know what was happening but your character would lag when you moved, sending you off platforms when you tried to jump. This would have been a great game otherwise, just the in game lag ruined it for me.

Good game, though mechanic-wise it seems really uninspired, but it's fine I guess. What really pulls the game down is the controls in my opinion. They feel way to awkward, and some puzzles end up being hard because of the controls and not the puzzle itself.
I haven't played the harder levels, but it seems kinda short too. I'm guessing it's supposed to be a minor project, so I suppose we shouldn't expect much anyway.

I thought it was a neat concept, but it wasn't as hard as I was anticipating.

Despite everything I'm about to type, I still recommend you give the game a go.

The sound effects are terrible. When you die from a moving spike, the spike should not bounce around. Or at least mute the spike's sound effect when this happens, as it gets really annoying when the sound plays again and again rapid-fire. The controls are sluggish. The disappearing platforms sometimes disappear when they aren't supposed to. The first level in the hard section isn't a fun kind of hard, but a sketchy kind of hard that uses a feature the player has no experience with yet. It's basically guesswork.

The game has a lot of potential, and I enjoyed many parts, but the game is just unpolished.

man I did all level, but is it soooo hard to add medals at least for winning? and where is the global ranking based in deaths or time?