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Reviews for "Zelda UO BETA [REMAKE]: Episode 1"

OMG link can talk!? soooooooooooo awesome i loved it please keep doing these! :D

It's good to see a reboot for an old favorite, but it I now have several questions. You mentioned a couple of months ago you were done with the series, that you were moving on. So what does this new edition of UO mean for the series? Are you going to continue with the plot? Or are we just going to see updated visuals until the cut off point at UO 8 (i believe)?

Love the series, wonderful improvement as far as the technical stuff goes, I just hope to see more plot at the end of this reboot.

Cool animation and characters. The awkward breaks between all the dialogue reminds me of Megaman Legends, so maybe you could make the conversations more dynamic to fix that. The animation could also be smoother, but I think you made up for that with how long the episode was. Good job!

Wow
You just beat your own first episode, im totally impressed
the music, sound efect and even how you made some charatcehrs were pretty good,
and the animations and the storyboard....
ooh my.....very good indeed.

There was a little problem with some voices, not sure if the problem is from me, but still
it was good.

For being a remake, it was marevelous, i really enjoyed watching it, congratulations.

It's good to see Z:UO return after all this time! I remember watching the last episode back in my freshman year of college, and now that I'm out, it feels like a throwback!

Well, this goes without saying, but the animation quality has vastly improved since the first episode back in the day. Particularly, I really liked the Kokirian village, it shows a vast improvement of world design that I thought particularly lacking in the old episodes, well done! Additionally, the pacing has seen vast improvement, with no overlap of lines like there was back in the day, and the writing of dialogue has seen improvement. Mido's voice actor did brilliantly as well!

Where things were a little less impressive, though, was in the sound-quality of the voice work. The sound balance is still very off; Saria and Diggs both have very low audio fidelity, and it's difficult to become engrossed when the technical aspects are so varied quality-wise.

The story itself may hold onto the original version's a little too much for it's own good. It's... quaint, but not in a way that feels natural. It feels like a slice of life anime in a fantasy setting. In the old series, with time, you balanced out the tone to the point that it had jived very well when it came to the world feeling like it belonged together as a whole, but it seems that has regressed a bit in this episode. "Crap" feels like a term a bit out of place here, and the idea of a cafeteria area doesn't seem like it belongs.

My last little nitpick is that this episode seems very inconsequential. It exists to build up the fight with Mido, yet that really comes into play very little. There's a little hinting at Link not belonging to the Kokira, but that concept is cut short before it can really become apparent. The whole thing just doesn't quite jive as a cohesive unit, and it needs to in order to grab the audience's interest, or at least in the attempts to grab a new audience. As it stands, the story seems a bit too similar to the original version, which I believe hurts it, because I know that your writing and scenario development skills have improved significantly since '06.

A nice reboot for the updated visuals, but the story still feels a bit clunky. I would recommend really analyzing the next future episodes in comparison to their earlier counterparts and be willing to chuck the a lot of the old things to make sure that this episode is a vast improvement, specifically in regards to character interaction. Every line of dialogue needs to have a purpose, if not for furthering the story, then at least for world and character-building.

If this series follows suit to the previous, I know the quality will continue to improve each episode, and I hope each one is a quantum leap better than the next!