Eghk... This turned more into a pixel-hunt that an action-adventure-point-and-click. In that case it would have been best executed as a more action-packed game. The most exciting moments were when you had to logically and quickly had to solve a problem.
Another way to improve the feel of this game would be to not use items the second after you got them. It would have felt interesting and clever to wait and wait for the use of the bomb for example. Give me time to forget about it so you can bring it back and shock me with it.
The execution was poor, it was too simplistic