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Reviews for "TOME Episode 05"

i was reat but the muic as really interering, tur it down just a tad next time

Meh. its ok.

Alright. If your gonna have sprite flipping at least keep it consistent between shots. Having Zetto's arm swap like four times that quickly is annoying. Not to mention it breaks the momentum having him start swinging one way then flipping it around. That said it was a good episode. It was nice to see new Zetto... even if I didnt really like his new design, I'm looking forward to seeing whats changed since TTA.

Ok, I totally skipped reviewing ep4 b/c it was a snooze fest and honestly boring but this; this looks like your now putting effort into something. If the 1st 4 episodes were establishing location and somewhat character familiarity and this is were the real story starts, its not bad. It shows potential and I suppose this is were the "fun" actually begins.
I made sure to see this as soon as possible since wasn't able to attend Youmacon and I wanted to see at least some of what was presented there. I was pretty confident you wouldn't dish out a "cash-in" episode in front of live viewers.

This Episode is pretty much the best and defining factor episode, Its shorter than the others it strait to the point and it works for the most part.
The characters now actually seem to give information quickly and effectively and for once it DOESN'T feel like rambling. More so there conversations even manage to a degree to to underscore some characteristics that where lacking in ep's1 - 4. I was wondering when things were going too return to cheep & odd moments but you managed to keep your head above water and "raise the stakes" even with the minor plot dips.

e.g. Flame girl obviously had no idea what was going but some how she suddenly became intensely worried, even b4 she was ever truly given reason too, and if she was it was so unclear or a made into null point that it didn't warrant any attention. Next would be the cat. We have no idea about it. One can guess that it was the monster that attacked but we have really no idea what it was there for and we as viewers shouldn't be guessing that type of "why?"
(ive even watched the episode more than twice and no dice)
Its not as if you were clever about it either like for example the Adventure Time snail. It stays out of the way a out of focus but yet still in a notable place in the shot and only focused on when needed, you made the cat primary focus with no hint to its purpose within the current episode, then it vanishes with no explanation. Even if you plan to explain it in later episodes you have to give your viewers something to "chew on" so you don't have blab expositions yet again with long dialogs or unnecessarily lengthy flash backs.
Another Core dip is the fact that in every ep. Alfa uses "glitch mode" yet he rejects the power now? After using so much; why? How is alfa even a known player anyway? Why does Zeto say "its about time" what is bandwith sucks or something? How often does Alfa actually transform? It's unknown to us viewers, and if he uses that power as often as shown in previous ep's then... you have an another issue you need to handle.

I'm glad you've also finally decided show and not tell something.
e.g. That Alfa's darkpower is no substitute for skill, as seen with Kirb vs Alfa and then again with Zeto vs Alfa. and is Zeto a hacker? Cause I didn't see him set up a grid and they are in MechCity... (continuity issue)

Beside all that; GET RID OF THE FACES AND ANIMATE. You keep pushing viewers out of the immersion of viewing when you have something animated then jump back into text box. why? This isn't a real rpg this is something we are watching. This episode doesn't seem lazy (even with some recycled animations) you have dynamic camera, zooms, pans, and dollies and some effects going keep it a consistent package. No one would like to see that while watching dot.Hack//Sign or Quantum, Sword Art Online, Digimon, or even Reboot. Rid yourself of the those text-avatars ir just ruins the shots and frame aesthetics.
Also ADD SHADOWS PLEASE! (im not talking about on the floor/ground either) your characters are flat like Paper Mario cutouts and not in a good way either. You don't really have solid drawings (12 principles) and your not doing sakuga animation so you really have no excuse for no shadows. Even worst you have You have shadowed Text Avi's and yet flat animations, you need to deal with that.

This is the first ep I can say has true momentum, please increase it and don't drop it dude
(i would say more but I G2G)

Was a fan of the old TOME series when it was in sprites, nice to see the animation. I enjoyed most of the episode but your fight with Zeto was killing me that you got lazy on tracking which arm was which. Example: his metal arm is his left? but switches back and forth between the fight actions and looks really sloppy and a bit confusing. I hope in future episodes you will be able to track this better. Still enjoying the story though since its been so long.