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Reviews for "Cab In The Woods "

Poor controls. Unresponsive. Bad physics (in terms of gravity).
Sub-par and inconsistent graphics.
Note: Awkward turning of cab in the Slender game, "stuck" movements in the underwater game.

But considering as a game jam, this is actually quite good because there are 3 mini-games in here. Great job. Looking forward for a more polished version of this game.
The low score is based on the game quality, not the time frame given. Sorry for that.

Seppyb63 responds:

Cheers :D
We did our best in the timeframe, given were not that proficient in AS3 :D

Good idea bad execution. all the games are boring the slender 2 stage is just tedious the movment controls are jerky and sometimes unresposive (using google chrome)

Seppyb63 responds:

Thanks for the comment :D
Sorry you feel that way about the game, but it was made in 48 hours, and for a flash game jam.Given my own time constraints and framework/language constraints, i would have made this much bigger in c++ in 3+ months and aimed for steam.But no one on the team has that kind of time at the moment. Maybe one day....

just not a good game. Slender levels were too easy, yeti levels were wack n they all had bad animations

Seppyb63 responds:

Thanks for the comment/review.
We Didn't have an artist to make our game assets, so we had to settle for me and my mouse.We cut out animations entirely and faked it all with rotations/translations.
As for the difficulty, we had to cut our level design time alot because we were approaching the deadline.Given another 2 weeks,we would have polished the AI of the zombies, so they mimics Inky Pinky Blinky and clyde from pacman, but hey, 48 hours,not everything could get in.

+Flashlight effect. Nice touch

+Music is good

+Most of the art is good

+Medals

-Fail on not using Mouse.hide() to hide the real cursor.

-Music is repetitive and gets annoying quickly

-Barely any plot, if not none

-Not interesting, I got bored in 2 minutes

-Tries to be scary, but fails

-Graphics could use some more work

-Slow and laggy, needs optimization

-Controls are wonky and stiff as fuck

-Not immersive at all

-Atmosphere is lacking.

-Repetitive gameplay

-Making the player jump through hoops with inane excuses like "Oh by the way, Slender hates zombies, so you aren't allowed to run them over even though that would logically make him happy". Bonus points for the excuse contradicting itself.

Final score: 4 pros / 14 cons = 0.286 = 3/10 = 1.5/5

Since you only had 2 days to make this, however, I'll give an extra half-star.

2/5

Seppyb63 responds:

Cheers for the review :D, The break down does help alot, as personally this is my first real flash game.We more did this for the jam than anything else, cause we love jams,having attended like...5ish jams in the last 2-3 years.We learned loads, that we will hopefully put in the next of our games...if we make another flash game, i don't know....it so hard to make "original" games in flash, since there are millions of games out there already, meh, ill make something over the summer.. :D

okay the slender game was okay actually with only a few art glitchs here or there but the yeti was severly glitched i swerved on the dirt somehow then i went off screen past the avalance and couldnt move after that plus the sicky controls, and in the swampman level i looked close at the taxi and what did i see? THE HASH SLINGING SLASHER! (from spongebob) and a few art glitchs like floating plants and the contols were sticky. so in my opinion you guys should have made one big game instead of three minigames

Seppyb63 responds:

Thanks :D. the fact you noticed the sponge-bob reference made my day :D.
We fully admit this game is flawed, but in 48 hours there was little to no time for polish.Alot of ideas needed to be rushed in order to complete the game in the time frame. But thats all in the spirit of the game jam :D