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Reviews for "Days Of Blood"

dude, awesome storyline and concept but the controls sucks donkeys!!!! no way 666 is reachable!

The very definition of mediocrity. It could be a neat time waster at best, bu as it stand now (even after your fixes) it's a wonky game that gets dull in about thirty kills. The controls are as sticky, and it's due to the corpses you leave on screen no doubt. The game play is boring and repetitive. Your sword attack is hit-or-miss with the combo the guy does. The stab is woefully short when compared to a lot of slashes, and it's random so when I need a precise attack so I can turn and deal with another guy if it's a stab I'm as good as dead. Your shield attack is kind of pointless because it only exists to back up the sword throw, which itself is rarely a good idea.

No special abilities, no upgrades, not even extra lives for every 100 necromancers killed or anything means that there's just hacking and slashing. Also, when you get a game over you do allow people to skip the opening narration, but not the opening cutscene which gets grating.

i pretty much agree with everyone else as far as sticky controls and short range. I would also like to see some kind of upgrade systemmaybe using kills as a sort of currency

The game itself is a nice concept, yet it lacks of fun gameplay.
The run controls also become sticky sometimes, leaving me running straight into the enemy.
The range of the sword attack is indeed a bit low, but the idea of throwing it into your enemy was a nice idea.

Come on, the bloody sword range!!. I'm fine with attack without running, but the range of the sword + the 3 sword combos ruin the fun. Either you increase it, or remove the combo, it's just there to trap you really.

bnpla responds:

i will increase the range and to other fixes that some people mentioned.