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Reviews for "Art of War Omaha"

Really like the fresh take on run-n-gun...like minidroid said, fairly intense game and I wasn't really expecting such fresh gameplay...maybe a little slow in pacing, though? Really dig how you can pick up a dead dude and use him as a shield.

4/5
Radness.
I was hoping this would be good and I wasnt disappointed. goes to show that a good game is more than flashy graphics. Great work. i'm sure I'll be playing this one a LOT.

Best thing I found was to hug the far right of the screen - this way mortars and enemy soldiers never hit. All that was left was to avoid barbed wire and the MGs -- but as long as I had a shield enemy, which was fairly easy to keep up --- if I ever got hit I just had to be careful until I found another enemy to shield with.

This really isnt as bad as everyone says it is. I got exactly 900 meters on my 3rd try. Its not outrageously hard. I found it fun and slightly epic.

The only problem i had was how unsmooth the game runs. Its almost as though it is constantly lagging.
Besides that, i enjoyed it!

challeneging and fun game. I see alot of complaints that are from spoonfed young people that expect a big warning sign of mortars that they are use to in modern games.

Mortars are not "random" or "unpredicable" there is a clear shadow where they are going to land, just move dummy.

If you make it past the mortars there is a machine gun, just look where the bullets are landing and stay on the other side of the screen.

Make sure to run over enemy bodies to get a sheild, it will save you from enemy fire and barbed wire, but not mortars. If you get hit you lose the shield, so pick up another body.

The first few times just hold fire and don't worry about killing your allys you can learn that later.

Asvegren responds:

Reviews like this keep me sane. Glad you liked it!