The nature of this game has pushed me to writing my first review.
I enjoy the sounds, look, and idea. The execution seems to create a glass ceiling.
The obstacles are all based on the hexagon layout, yet the movement is not. What I mean is, rather than simply pressing the arrows to move to a different area, you have to hold the arrow keys to drag yourself to safety. Often, this resulted in over and under-shots that ended the game, even if the player symbol was just a little bit in the wrong region.
In addition, it seems you have created a very hard wall for the transition to level 2. I often encountered a very tight corkscrew that I was unable to move through fast enough. Another was a less tight corkscrew, but with thick blocks in the way. These combined with the speed of the obstacles and the rotation of the screen made for a near-impossible challenge.
I suppose the dragging works well for the ipad and iphone, but it doesn't work with the arrow keys.
If the system is to dodge obstacles in a hex pattern, I suggest the movement system be a single key press to move to the next region. This will still require quick reflexes and control while minimizing the 'off by a margin' failures.
Again, I love the idea, sounds, and look. Please tweak the movement system!