00:00
00:00
Newgrounds Background Image Theme

sevnox just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Kingdom of Liars 1"

let me say a few things: have you ever once thought of a point an click RPG? if so could you message me if they are on NewGrounds and i have already played and beat the HOOD SERIES. so plz tell me and if not srry for wasting your time.

Thia game is pretty good, I like it, but I'd like to point out some logical flaws.
So, you are some kind of policeman in a city with awful public security, where you'd better not leave anything outdoors or it will be stolen. Some people still leave stuff in the street, and they will be stolen indeed: you, a police officier steal them, without any moral dilemma! I know it's natural in point and click adventure games that you pick up random stuff lieing around, but in most games it's made to not look like stealing becouse the stuff is either yours alredy or it's junk, or it's owner clearly does not mind you takeing it, or something like that - but here that shovel and crowbar being near a house are most likely someone's property. And you, playing as a policeman really shouldn't just take them.
I had no problems with most of the puzzles, except for the lab door: there are two traps there; after you disarm both the spikes and the bomb you still need to jam the gears - even thoug it's unknown what they do, and even after that it says it's not safe to open the door yet. It looks like you disarmed everything and there is no hint what more you should do and I still have no idea why you need to put the crowbar to the door.

I will start off by saying that this is the first of your games I have played. Unfortunately, even though I found the story interesting, I never made it past the tavern. It would have really helped if there was some sort of explaination of what the icons mean. Hoping to see improvement for you.

Hi Hyptosis,

I like the world and the ideas behind your games. The background is what makes it interesting to follow. The individual stories could be meatier, but they're ok.

Your puzzles, however, need work. I see this in Alice and Hood, too. The puzzles are often illogical or require pixel-hunting, and break the flow of the story.

But I see you improving from game to game, in all regards. That is good.

Regards,
Black Olive

Great game, good music too :)