When a command grab has a full screen charge, usually you can be hit out of it, normally any attack--at worst a low hit. You can't do that to Ingor.
When you make a grappler who has super armor, and is capable of spamming near instant connecting grabs at a moment's notice; you fucked up.
When there are characters like Dan, and Melinka who don't have any real options to avoid the incoming rape train that is Inglor because of simple gameplay mechanics, you really fucked up.
That said, I really enjoy most of the mechanics and styles of the characters, (save for a few: Ingor, and Melinka who can just spam low/highs and able to do 50+on a cherrytap) and I love how it takes timing and skill to master, but things like that can easily ruin an experience.
TL;DR: ingor brkn melnka op plzfix kthx