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Reviews for "Goin' Mental"

I loved it, although i think it has a lot of capability at being better by being longer.

overall good, but needed more space i think.

samulis responds:

I'm sorry, the psych hospital is short on space right now for their padded rooms... if you want one with finer accommodations, consider not being insane.

Absolutely love the art!

samulis responds:

Thanks, feel free to check out the work of the artists on their pages.

Hitboxes could use some work overall. The enemies sometimes whiffed each other right next to each other while my own character's hitbox seemed larger than his body. The vertical axis hitbox is especially challenging to judge and naturally that's where most of my hits came from. The most annoying stage was probably the middle, since taking hits didn't stun that boss in any way, it was most easy to get overwhelmed there with the unlimited underlings still coming at you. Third wave seemed fine, and the first wave was doable, but the lack of boss-stun on the second wave made that one quite challenging, which the game is challenging enough given the large character hitbox and relatively below-average playing field size for the size of the sprites. It was doable, of course, but still the hits I took felt mostly cheap rather than human error.

Interesting concept, I applaud the art style, the music choices are neat and I like that the stage design gets gorier as the waves progress. The enemies are all distinct and one could try to tell a story just from what's in the character's head. It's a good game, even with the hitboxing I said above, so it's 4 stars from me.

samulis responds:

The hitbox is really like 1/3rd of your body size... there's no way it can be too large. Do you think this game is supposed to be super easy or something? :P

Ä°saac!