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Reviews for "Quietus II"

would like the name of the song..*send pm if possible...* awesome game really enjoyable!

Awesome game! Great music, graphics and gameplay.
But some levels were "fiendishly" hard, and controls didn't help much. The only way to beat the game is learning from your mistakes.

By hard.

Difficult,punishing,unforgiving,you do it THE WAY or you die,could've added a little more,the soul for example was just a lantern without personality,but apart for that great,a throw back to the days when gamer were anything but easy.

Finally, A Game that holds a challenge! This Game was excellent! Good Puzzles, Good enemies and great Medals! This was a pleasure to play!

Creative Criticism: Personally I have none!

Nice work! This could be a classic!

Sometimes the level design required a bit more precision than I think the controls warrant; the controls in this game are highly responsive to the point that the character is almost twitchy. Particularly in the channel where you have to bounce up between two rows of spikes, I couldn't get it to be consistent no matter what I tried. That level was still beatable, but it was needlessly frustrating in my opinion, because rather than a feeling of achievement when I got past it, I just felt tired and annoyed.

Another low point was on the same level, where the ceiling blocks your head unless you jump at the last second. The artistic nature of the game makes this "last second" moment hard to catch, since I don't know where my character's edge quite is, nor the ledge.

Besides these two design quibbles, I also felt like level design could have more variance-many levels felt like filler levels and until the late-game it wasn't really challenging. It would also be nice, with so many levels, for you to feel as if the character had progressed some. He gains no other abilities, which is kind of disappointing.

Finally, the light that follows the character is nice, but doesn't actually provide anything to the game til the last level besides a bit of a special light effect. This is another odd design choice I'm going to call into question.

The music and graphics fit well, and enemy design was appropriately cute yet creepy at the same time. The game shows a high amount of polish and all things considered is a great success in platforming. It falls short a bit on level design, but even this is only noticeable if you play lots of popular indie platformers.

I do wish it had a bit more plot to tie it together, and those arbitrarily hard design issues weren't there, but even through that, this game is exquisite. Thank you for a great submission!