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Reviews for "Airborne Wars"

Some great production here. Love the overall feel of this game. The level progression was nice and certainly keeps you entertained throughout ;)

The Break Point badge won't unlock, but other than that. A good game.

Lvl 6 is hard but not impossible. Although, I am starting to think lvl 20 is. Awesome game though.

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Good game! I'll give four stars. I recomend try "civilisation war", because this game is very simple

Good fun, played the game till the end.

I really enjoy these types of games, so you had me from the beginning. There were two games made a year or two ago about organisms that used the same premise as this, and it was excellently made, so the genre is a plus in my book. I feel this did a good job of keeping with the strategy of this type of game in that you have to know when to attack, and know when to build up units. I liked all the building types that where available, but I would have liked to have seen some more adding a little more depth to the game. I believe there were only four building types, so as the game progressed I didn't really feel anything new was happening once those four appeared.

My only real criticism about the game was the fact that when sending units to to each base it didn't account for the amount of units already at the destination, it would always send a base of (I believe) 8 units. There were many times in which I would lose seven units in order to max out the number of units in a bunker, which was especially true with SAM sites. I also found that the send command was very slow. I get that it would take some time to rally the troops and send an attack wave, but there were a few times when I would end up losing a base because I sent two to intercept incoming troops at the last minute. While my troops were just barely making it out the base the incoming troops would only have to kill those visible in order to takeover the base. So if I just sent 16 units out of a base at the last minute (only having 16 at that base), the incoming troops would only have to kill the first one or two of the wave, and if close enough to the base, they would be able to take over the base. If the enemy is that close then the extra units not able to make it out of the base should be added back to the main number in the base rather than just vanishing to oblivion. It was very annoying to lose bases where the enemy was outnumbered, but because I was trying to get units out at the last moment I would end up losing the base.

Again, I really enjoyed the game, just a few suggestions that might make another game a little bit better. Thanks for the game!