Good execution, nice and short. Lacking of a general concept, however, and although the dialogue in the boxes was helpful in getting you out... most particularly since the most helpful piece of information is in where you need it the most, it still is kind of something pulled out of your ass. I mean, at first I thought you should getter on a higher area to bring the screen up because the screen follows your character somewhat, and I figured, well hell, that would make sense to see the off button, but instead it was a hidden wall which if there was a hint at *walking through walls* this would have made sense, but there isn't.
I knew you had to get out of the game, but how wasn't quite simple, so I decided to jump forward in that room and luck was with me.
So generally you don't display a good enough hinting system, you introduce game elements and rank the difficulty quickly, but it becomes short and rather pointless because there are nothing good concept wise.
So concept is terrible, but the execution still fantastic.
Jolty controls with shit slide make you feel in danger constantly of dying and though you wish not to die you don't make it easy not to. Getting outside of the game uses an old gaming trick of invisible passages that many people tend to favor. Though I don't like your "hinting" system to use the secret passage I must say, I'm a sucker for them anyway. And although you lacked concept, I did find that turning off the game to end it was interesting if not obvious after the first run.
But then again, why should I complain? It was short, and that's nice sometimes.
3.5/5.