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Reviews for "Handheld Video Game"

The art is nice but the control is horrible. At first it seems fine but i found more often then not that i have no idea if the character is going to continue to slide and just stick to the ground and stay still. its hard to achieve accuracy with the character and can turn alot of people away from the game, i know it turned me, i just wish that the control of the character was alot smoother and tighter.

nice short game, more levels and more secretts would be awesome, looking forward to more games from you

Awesome! I like the retro style the game visuals have, Tetris is one of my favorite games so I liked every bit of this game. I was only sent back once and on my second play through I found the real exit. The hints gave the exit away for me, must be my hobby of riddles and puzzles. Anyways great game, had fun and I look forward to another game from you.

Good execution, nice and short. Lacking of a general concept, however, and although the dialogue in the boxes was helpful in getting you out... most particularly since the most helpful piece of information is in where you need it the most, it still is kind of something pulled out of your ass. I mean, at first I thought you should getter on a higher area to bring the screen up because the screen follows your character somewhat, and I figured, well hell, that would make sense to see the off button, but instead it was a hidden wall which if there was a hint at *walking through walls* this would have made sense, but there isn't.

I knew you had to get out of the game, but how wasn't quite simple, so I decided to jump forward in that room and luck was with me.

So generally you don't display a good enough hinting system, you introduce game elements and rank the difficulty quickly, but it becomes short and rather pointless because there are nothing good concept wise.

So concept is terrible, but the execution still fantastic.

Jolty controls with shit slide make you feel in danger constantly of dying and though you wish not to die you don't make it easy not to. Getting outside of the game uses an old gaming trick of invisible passages that many people tend to favor. Though I don't like your "hinting" system to use the secret passage I must say, I'm a sucker for them anyway. And although you lacked concept, I did find that turning off the game to end it was interesting if not obvious after the first run.

But then again, why should I complain? It was short, and that's nice sometimes.

3.5/5.

Because no one else seems to bother I will

the ending is in the room
with the lone floor blade swinging back and forth
follow the dots and jump

you're welcome