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Reviews for "Vivirion.2"

It's a good game, but it's too hard to judge how big the cells are in comparison to yours. Maybe for a sequel you could highlight the cells that are small enough fo you to eat to make it easier. It just got to a point where the only hope would be to find one of the bonus's and hope its the one that allows you to eat any cell you want.

A good start, though the idea isn't particularly new. With work, could be a truly great game.

Suggestions:

Diversity, both in the area and in enemy types. I'd like to compete with other viruses, for one.

Upgrades....More of them! Also, have each upgrade affect a visual attribute of the cell.

I'd love to see a game similar to the cell stage of Spore...except with viruses!

I liked the idea of the game. It reminded me of tasty planet. I think you should add a different control option, like using the arrow keys or wasd, since it's a little difficult to play using a laptop mouse.

It's OK for another Fishy clone, but wanted to report a bug:

If you end a level with a bonus in play, you still have the bonus for the remaining time at the beginning of the next level. However, the bonus timer doesn't appear in the upper right, and if you had "attract small cells" or "repel big cells", it's still relative to the size of the cell from the previous level. So, baby cell with "attract small cells" is going to find himself swarmed with cells too big to eat at the beginning of the next level!

Either I'm a really shitty judge of relative size, or you're shitty at programming relative size. I really don't think it should be that difficult of a mechanic to write for...

Still, the game kept me interested enough to push through it, and that's worth at least a couple of stars.