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Reviews for "Xionic Madness 4 Part-3"

why the hell has a cross in the middle of the screen?

Xionico responds:

Derp, fixing it.

EDIT: Aaaand, done. Thanks for the input!

damn, why did omega hav to die?? he was the most badass of all of them. but oh well, whats done is done. great series xionico, loved every second of it. hopefully someone else will pick up where u left off. thanks for the vidos that helped me to pass some time every no and then.

NO OMEGA!!!!! KARY KILLED HER BOYFRIEND FOR REAL!!!!
THATS NOT KARY, OVERSEER DID SOMETHING TO HER. KARY WAS LISTSENING TO HIM RIGHT? WHY THE HELL WOULD SHE JUST LISTSEN TO HIM? HER POWERS ARE CONTROLLING HER!!! ARRRGGG!!!
TOO MUCH POWER!!!
ALL THOSE PICTURES I SAW, KARY HAD GREAT TIME WITH FRIENDS AND SHES JUST GOING TO DUMP IT FOR THE OVERSEER??? NO THIS IS SO FREAKING GAY!!!!!

still awesome and sad :(

Reasonbly epic conclusion and good final to the series. However...

I've been watching all these episodes since they were first brought out and I enjoyed watching the animation style, aesthetic and skill grow as episodes was released. Each instalment thrills and delivers the action and drama that the fans want.

As an animation and technical point of view there are still inherent flaws that haven't been improved much beyond more character artwork and detail. As I've stated in my review on your previous episode, I touched on subjects regarding lighting, voice clarity, audio levels, lengths of chapters, stage depth and flow. All of which have been improved lightly since then but I feel not enough to the degree of a final instalment.

Lighting and source lighting (where a light source illuminates surrounding objects) has only been lightly improved since last episode and could have been greatly improved to aid with making things look brighter. Tip, make more things get darker as something gets brighter (such as the lightning strikes in this episode) more often to give a feel of human eyes watching the episode and not a "virtual camera".

The voice clarity, most importantly, has been improved from the first time voice had been added to the animation series which is great to see and hear. Voice levels and audio levels (loudness) however are still very poor, making it almost impossible to hear some words. On the opposite side of the spectrum , it's almost impossible not to hear some voices, e.g. the heavy breathing of an injured character. The discomfort felt from an explosively loud breathing sound effect was uncomfortable and embarrassing to hear. Focus greatly on having the music only slightly audible, sound effects marginally louder and voices always clear and present. Take notes while watching a very professionally made action film as to the levels of audio and music. It's more important than you think. Also, add more moments of near silence to break the constant high of heavy metal and techno. The juxtaposition helps add lots of depth. Less is more.

Stage depth and animated layers need to be utilised more to give a much more wider aspect of depth and realism to the area. Perspectives on some objects were clear however a flat, single toned background flying past the screen almost as fast as the foreground was unrealistic and difficult to watch. All the moving background information going to the viewer is a lot to take in, making it harder to appreciate the effort and skill going into weapon/character design and motion. Look into and research layers and backgrounds.

The flow was more coherent in this episode than others, yet due to the vast complexity and sheer number of effects, moving objects, music, sounds, voices, huge animated detail on characters and weapons and moving objects (i.e. when the flash player is paused but things are still moving) the actual flash player lagged and slowed down at times, breaking all feel of motion, sound synchronisation and constant advancement. If a character or object is moving too fast to see normally, don't use the fully drawn one. Simply make a motion blurred version of it as a single picture and send it across the screen. Make sure that visual efficiency is high at all times by reducing completion on screen so the flow of the animation isn't broken.

Don't be discouraged as every animator and animation group has their flaws which are ironed out as their work is released by improving their techniques and getting help from others. I've enjoyed the series and I'm sure many other viewers also have and we've been lucky to have had such an enjoyable series. I hope this information helps.

-Michael.

Animation/Visuals: 2/3
Sound/Voices: 1.5/3
Story/Message/Delivery: 3.5/4
Overall: 7.5/10

I've been with this series since the beginning and I can honestly say that it has been a pleasure watching them all from beginning to end. Being a Madness flash, it should have been just a compilation of violent scenes yet you managed to create an entire story that kept the audience engrossed very well. The action was superb, the weapons were very creative, and the entire concept was very cool indeed. But I'm not here to praise you, oh no, because that wouldn't bring about improvement. So here are my nitpicks:

1) STORY: It was pretty shaky but at the same time manageable to follow. When the brief love plot between Omega and Kary came up, I was very confused. There are also lots of holes that you never filled such as the "Aizen-guy-who-plans-everything" move at the end as well as where the heck the random kid came from. And how the heck did Askad come back in robot form??? Maybe I'm missing stuff from the bios but I WANT ANSWERS! This is a very small nitpick though so I wouldn't dwell on this very much.
2) VOICES: I find Omega's voice to be very sexy. Whoever voiced him did very well. However, Xero's and Kary's voices were average to above average. Xero seems to force his lines sometimes and his inflection doesn't fit some of the scenes. You need to really immerse yourself into your character and put yourself in that situation as if it were real life. Kary was either hit or miss for me. It also didn't help that the music sometimes overpowered her dialogue and this was also a problem in the previous flash. I suggest her to find a middle ground between a villain voice and a genuine voice because sometimes it felt like she overplayed her part and her voice would come out as a kind of cheesy villain rasp. And finally, the kid's voice needed a little more feeling in it. It was a critical moment in her character's life but it was slightly ruined by the forced voice acting :( Immersion, people!
ANIMATION/GRAPHICS: Compared to your first flash, this one is very choppy and more messy. The first one had a much more cleaner, polished look. I think it's either because you tried to do more with this or because you got lazy. Like in face close-ups, parts of the face would move while others stayed completely stationary. And the perspectives with the buildings in the background with the rubble in the foreground kind of looked funky. Either way, try to spend more time with it and polish up the look. Cleaning up the little things can go a long way in overall presentation.

I'm pretty satisfied with the direction you went with this series. I hope you may take my humble two cents and use them. I look forward to more of your work, sir!
Cheers! ^_^