I got the Neutral ending first, then the Good ending. The Good ending I can understand, and is pretty straight-forward and solved some question about what is happening. The Neutral one... that one is quite strange, explained less, but served to confuse you more and well, I liked that ending best. It seemed to fit better with the already weird and creepy story by adding another layer of mystery with a different kind of creepiness to it. Maybe when I get my nerves back, I'll try to get the Bad ending...
Oddly enough, I didn't jump at all in the first play-through, even though it's midnight and I'm all alone in my lonely home. Strange... and yet, I jumped a few times in the second play-through. I guess it can take a while sometimes for something to get to you...
Anyway, nice game. Simple and effective. Many games focus on having lots to do, but not have a great story, or a great story with little to do or little prodding you on. This game makes you forget that you pretty much have just three tasks: Gather provisions daily, stay out of the darkness, and make a decision as to what you can trust around you... all as each day becomes more and more difficult.
Also, the enclosing darkness, as well as having less daylight each day, makes your environment feel much bigger, for as small as it actually is... another way you made simplicity work. So well done!