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Reviews for "Snowdrift"

Excellent. Really felt the surviving part as the days grew to less then 4 hrs (daylight) funny though, After I met the visitor last time I made my way to the ending and Bam 6 rabbits.. I laughed a little since I had practically starved to death on day13. Lastly Something to think about if you do continue this genre I would very much follow the story of Sam. His struggle as an older man really makes me feel for him since he is alone. I wanted to tell him he wasn't alone at all that I was there. So I really loved the story. Great submission 5/5

Placeable responds:

You got the good ending? Seems like you did. Good job.

Yeah I was thinking of picking up Sam's story (From the good endings point of view) once I start the sequel. The genre would be the same but in another setting of course. Thank you for the review!

Aah god damn it.
I can't get play anymore.
Not when you pop that damn face up when he sleeps.
Gah.
I thought it was just going to be sprites..

I got the Neutral ending first, then the Good ending. The Good ending I can understand, and is pretty straight-forward and solved some question about what is happening. The Neutral one... that one is quite strange, explained less, but served to confuse you more and well, I liked that ending best. It seemed to fit better with the already weird and creepy story by adding another layer of mystery with a different kind of creepiness to it. Maybe when I get my nerves back, I'll try to get the Bad ending...

Oddly enough, I didn't jump at all in the first play-through, even though it's midnight and I'm all alone in my lonely home. Strange... and yet, I jumped a few times in the second play-through. I guess it can take a while sometimes for something to get to you...

Anyway, nice game. Simple and effective. Many games focus on having lots to do, but not have a great story, or a great story with little to do or little prodding you on. This game makes you forget that you pretty much have just three tasks: Gather provisions daily, stay out of the darkness, and make a decision as to what you can trust around you... all as each day becomes more and more difficult.
Also, the enclosing darkness, as well as having less daylight each day, makes your environment feel much bigger, for as small as it actually is... another way you made simplicity work. So well done!

SO FUCKING SCARY ;____; ahahahaaaaaaaaa.... day 1: okey.... choppy sum wood :D, got sum wawdah, oh! a bunny! KILL IT >:D Day 2: okey sleepeh tyme :D *scary image* OH NO, NONONONO, NOPE, OH GOD Noooooooo....noooooooo.... Day 3: *multiple scary images* nononononononono ;_______; oh goooood help me :C *fire goes out* NO! NO! NO! AHHHH, *puts wood in fire* okey...okey... were good :) were gonna be okey *knock knock* AWHAHWAHWHAH ;_; Day 4: okaay... its morning, no more darkness for a while :D *darkness closes in* AAAAAAAAAAAAAAAAAAAAAAAAHHHHH! WHAT THE HELL! NO! NO! Day 5: *multiple scarey images* *monsters everywhere* *knocking on door* *darknesss* aaaaaaaaahhhhh.... ;_; i dont wanna play this anymore....... noooo... *starves self to death* ahahahaaaa... ;_; at least its oveeerrr....

AWSOME!! I really like my scare jumps!!
Scrary too!!
Pixel art: 5 stars!!
Story: 5 stars!!