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Reviews for "Intruder Combat Training"

This is one of my favorite games on the web. I've played and replayed this game countless times, but there are a few issues.

AI Mechanics:
The AI follow the same routes checking all corners of the map. They're kinda dumb because you can wait in the same spot all game and know exactly where they will be coming from. It would be cool if they could hear gunfire in a certain distance around them and respond to that. (add silencers?)
-They also sometimes get stuck in one spot spazzing out until they see you or die.
-There is a good chance that you may spawn right next to an enemy or that an enemy may spawn right behind you. This can get frustrating.
-When shooting right after sprinting, your first shot always angles towards the ground. While this makes sense in a human perspective, it means that a bot with a sniper rifle or a DMR will shoot into the ground or your leg, and be left standing there with his pants down for a short while, enough to kill them before they get the next shot off.
-At long range range you can safely shoot and the enemy will just freeze there and take your bullets.

Audio/Music:
+The Title menu music is awesome, its a shame you have to sit on the title screen to hear the whole thing.
-Death audio could have more variety. Often times I hear the same audio twice in a row if people die at the same time.

Map design:
-The maps are beautiful, destructible, and detailed. However, it feels like the gameplay takes away some of the potential. For example, in "Warehouse, there are long lines of sight and elevation advantages, but no weapon, not even the sniper rifle, can extend the view long enough to engage at the distances the map provides. I know that the bullets travel farther than the view range, but its a shame you can't have some sort of toggled high powered scope zoom. (to balance it, the whole screen would turn black except for a long beam of "tunnel vision" which you could have extended view range.)
-The maps all have the same atmosphere: dirty urban abandoned buildings. More map variety?

Combat:
+I love the bullet physics, and grenade cooking. Mines are awesome. exploding barrels next to mines are awesome. Dismemberment using a 50. cal is awesome.
-Need more weapon customization. silencers, scopes, laser sights, flashlights... sacrifice one advantage for another.
-Need more variety of weapons. Definitely more explosives/fire weapons. XM-25? C4? Molotovs?
+There are distinct strengths/weaknesses for each weapon.

Other things:
+Beautiful game and world.
+Soo much detail in map design, animation, everything
+I love the stat page.
-Add some sort of story. It's not training when there's guts all over the place.
-I don't like the current unlock system of beating a map to unlock things. You should be able to unlock things in different ways. xp? money? kills? achievements?
-maybe some way to get unused explosives from bodies or refill ammo somehow?

I'm giving 5 stars because regardless of the flawed AI, you've still made a completely original, detailed, and entertaining game.

PS: Do you even read these? :P

mmankt responds:

of course, every single one. this was great, thx, i'm working on a sequel for q1 2014 and all the flaws and missing things will be gone!

GREAT GAME!!!Though it REALLY needs some multiplayer.Then it would be Even better.

I am great with headshots with sniper.

guy threw a grenade and i shot it

awesome game make more guns missions hats legs and vest