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Reviews for "Wasted Colony"

There are some few errors and mistakes in this game, however I enjoyed the whole game overall. I love the art, the game play and strategy to this game. First few tries I died miserably as I went to explore too many maps early on in the game. I rarely used the traps, rather I recruited tons of people (i would say about 79 ish). I went with the fighter (cause in terms of strategy wise he is the best for defense and offense). In this game you do not want to be rushing, always scavage out a few areas a bit with a few survivors for massive materials and food. Build weapon place first, then the entertainment center (have a few people in there to raise the mood). Then After you have enough mood and scrap (the square with the "Y") build a second floor. Then build a kitchen. By this point i had like 10~17 ish survivors). Then you will have the two guys who ask for help about the power generator and then later the hospital. I checked constantly the health of the survivors and aimed for the hospital. By then it was easy as i scouted more lands and have more survivors. Made it all the way to the end with 100% map scouted(although there are still a few more spots undiscovered; this needs to be fixed) I am giving this a 4.5 star, 8.5/10 for the whole game system. I hope that you make another series with fixes and new content for this game. This game has potential. Buce Lie FTW for he is my main survivor. One issue i have is when you lose the home base battle (not lose the game) It says you lost one room but i see more then half my rooms destroyed. That needs to be fixed.

As a side note: For those who have questions or needs help

1. Electricity starts off as 0/50, when you build something that has the electricity sign (Example, the sand wall) it adds 5 to that zero. So you will have 5/50. you cannot go over the total amount unless you scavenged the power plant (green thunder square signs). Should you succeed, you will have a change to build one generator room which increases the electricity from 50 to 150 (if i recall correctly, each one 100 and there is a total of 4 on the map).

2. Always have people equipped with gears and have spare survivors before 5th or 6th days (if i recall correctly usually those are zombie raids and sometimes zombie raids are random).

3. Food problem? After you build the factory and entertainment, build the kitchen! (that is what I did and it really helped out).

4. If you need more help, pm me on my user name and i can answer some further questions cause i really can't think of other suggestions. I played it a few times doesn't mean i am a pro at this game but at least i can give guidance to others.

Again: Overall a good game, needs a few fixes here and there.

I'm giving it 2 1/2 stars because I enjoyed the Maplestory like character drawings, the different zombies that were drawn up, and over-all feel. What really brings the game down the very sudden difficutly jump if you explore too much of the area and even after you "clear out" a building, nothing seems to drop the zombie attack strength. I wish that you as the player could set more than one trap. I feel like I am forced to play the game at a near stand still of progression for fear of being swamped by zombies but am unable to do so because of the need for food an materials to make new rooms, traps, and keep everyone happy. I feel that I am being too generous with my score but this can be a fun game to play at times.

way way too much like other games titled Rebuild, Rebuild 2

almost the exact same concept, just shown in a different point of view

I do applaud your work on this! at least there are differences with the above 2 games!

there form of defenses different from the other 2 games is that you can create traps, whereas the other games just had you reinforce certain buildings with barricades.

one other thing I can note a difference from the above 2 games is that, when you are sending out a scout mission, a scavenge, whatever mission, sometimes you'll have the scouting\etc party under attack, which can happen if such a situation were to ever occur, which prompts you to either send more people out to save them, or keep people at home, since every time you had this event occur the home base would be attacked too! marvelous in that aspect!

other than these 2 things I can think of right now are different from the other games, which is why I'm giving just 3.5 stars.

also I'm not sure if you have a feature, but at one point I tried the "Hospital Mission' and I accidentally clicked the ignore button, afterwards I kept sending other scout\scavenge missions towards the hospital to no avail, the 2 guys hospital mission never happened again.

dunno if you made that mission pop up eventually again with those 2 guys telling you to help them or not. but that's a possible problem I'd like to point out.

Also when having multiple missions end on the same day, you can't alternate between the reports if you have all of them opened, instead you have made it so that when you have 2+ reports open, one report is stuck on top of the other so you can't read the report below it. (this happens 99.9% the time, sometimes the report will change accordingly to each new report you click on though.. rarely)

I have 50/50 electricity and I can't build any rooms. I don't know how to get the right amount of electricity. Please help

I can tell your trying your best to make the game fun. Hope the update fixes the danger level to slower rate because i can bearly make it to day 11. Also i run out of food too fast.