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Reviews for "Fog Fall 4"

I am a fan of this series. The story is captivating, and the artwork is outstanding. However, I was severely disappointed with this installment. The puzzles were illogical, many of which had absolutely no clues on how to solve them, not to mention the excessive back and forth with no map. It was easy to get turned around and spend a lot of time looking for a specific area.

Many of the puzzles gave no clues as to how they should be solved. For example, the gate with the red medical cross on it. You find the code for the keypad hidden in the game, and somehow are supposed to automatically know that A=1, B=2, etc.?! I spent an hour looking for some kind of cypher to decode those letters, only to give up and consult the walkthrough. A hidden paper, a scrawled message, SOMETHING, should have been given as a clue.

The gang fortress was especially illogical and poorly thought out. The guy at the gate wants payment for entry, but gives no indication of what. I ended up trying every damn item before finally lucking out with the cigarettes. Not cool considering how many items there are to be found in this game. Same for the Gang boss. All he says is, "Don't waste my time" and we are supposed to take that to mean, "Give me an item"????

Also, there are 2 extra chess pieces. I found 8, but only needed 6. Not sure if this was part of the plan, or simply oversight, but considering how every other item in the game had a specific purpose, I wasted a lot of time trying figure out what those other two pieces were for, only to end up once again, consulting the walkthrough and finding out they were useless.

I loved this series, but this had to be the worst of the bunch. The ques and clues were extremely lacking, causing the player to consult the walkthrough on more than one occasion. It's one thing to struggle with difficult clues, quite another to try and figure things because there are none. It basically ruined the whole experience.

There were some puzzles and clues that were logical, like the tired doctor, or catching the cat. It was unfortunate that those were few and far between.

I like your games a lot. Always end up needing a fricken walk through but still I like this series. Look forward to the next one and I have to ask: I can't help but notice that we have never seen the player character's face. Is he going to end up being one of those purple guys ?

I love this game series

this game is terrible and dull. It was extremly boring with no kind of action at all.
NEVER gona play this game again

I think this is the best part of the series. I like the other parts too but I find the story somewhat illogical.
You start as if you had an amnesia, being in a shelter wich you don't know at all, everything is placed awkwardly, everything is code-locked and of course you don't remember any of the codes. And while at the begining it sayes you want to check the cellar, actually you are in the cellar and you want to check the outside world. You look around with the periscope and see everything is all right but when you finally wenture out you see a postapocaliptic world. Instead of going back to your very well equipped shelter wich seems to be the best place available for living, you get a truck and go away without a goal. Then you see the name of a city on a flier and decide to go there; but that city must be very well hidden becouse it seems only one person knows where it is - even though you don't even bother to ask more than one person. So, to find the person who might know where that city is - in wich you have no idea what you will find - you are willing to become an errand boy to everyone around, even some mean maniacs, doing more and more shady buisness to them even though it's clear after the 1st job that they are just useing you! In the process you are cannibalizing your well equipped shelter for nothing and destroying the home of the only person who did fair buisness with you - also for nothing.
You finally reach the city of your dreams only to get robbed there and find nothing of interest just more ruins. (And to find out that those "things" you shot in chapter 2 were not zombies just normal people with bad mutations. Hurray, now you are not just an arsonist but also a murderer!) This last chapter makes more sense than the rest though, except that you need a key for every half decayed door wich would fall by a mild kick and if not you still could get in trough the window. But at least here the player finally gets the hint that the ultimate goal is to get to some civilized place wich is possible becouse the whole world didn't become a postapocaliptic wasteland just parts of it.

Ps.: Mixing rat poison with sulfuric acid doesn't make either of them more potent, it most likely destroys the rat poison and consumes some of the acid. And pureing the mix on a bear trap would be a bad idea becouse that would just corrode it completely. (But even if you could create a trap like that it would do no good: it would not only couse unacceptably horrible pain to its' victim, it would also totally contamine the meat!)