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Reviews for "Cult Prophecy"

It was kind of scary at first, then it spiraled down to frustration. Sorry man, it's just that it's so hard to click things like the key in the crib. I'm stuck at the key under the floor thingy btw, help anyone?

Emby responds:

I see you figured it out. I'm getting around to fixing everything. Thanks for the input.

This wasn't the greatest horror game I have ever played, but given that it was your first one, I found it to be pretty damn scary. My only complaint is that even with my computer screen at its maximum brightness, it was still a little tough to see. Other than that, I loved it! The scares and plot were a little cliche, but then again, most horror is. I really enjoyed this game, and hope to see more from you!

Emby responds:

I'm glad you enjoyed it. Thanks for your review.

Fuck you, Emby ! I almost had a heart attack at the last scene!
That was a nice and scary game full of cheap scares... Just the way I like it.
The story reminded me of many horror movies in different places.
The sounds were pretty good although I can't say the same for the music.
The music kept stalling, there should have been a somber ambience atleast.
I liked the use of dark backgrounds that keep you guessing what could spring out of where.
The hand at the stairs and the corpse scared me pretty good but the last one made me actually scream.

The words were nicely composed, although I had an annoying problem with the notes.
If you click on a note when it's moving up or down on the screen, it freezes and you have to click 5 or 6 times to bring it up/down frame by frame.
Also in the room with the bloody "30" on the wall, the second note has a typo: " hided" instead of "hidden".

Most of your scares are predictable (they only occur after you click on something) so here's some advice:
Execute the scare when your mouse is hovering over a random object or when your mouse is halfway to reaching some object instead of after you click on it. Like for example when you see the body on the table, every one's natural instinct will be to click on it, so execute the scare when the mouse crosses the base of the table on its way from the compass to the body
That way the scare has the element of surprise and does double the damage.

For your first game, it's glitchy and irritating but, its pretty damn impressive.
I'd love to see more, perhaps a sequel. But with better executed scares i hope.
Cheers !

Emby responds:

I'm glad you thoroughly enjoyed it! I never fixed that problem with the notes because no one else mentioned it, so I didn't feel like it! Now that you have, I'll get around to fixing that sometime. That typo you mentioned was on purpose.

Thanks for your input! I will keep those tips in mind when I make another one of these games (sequel or not). Also, thanks for putting the time into your review - it gave me something to read and means a lot.

This is good but not scary

Emby responds:

Raise your volume?

This game was great, many times I nearly pissed myself, the end scared me to no extent, when I tried to go in the duct it told me I should really check the house first, so I checked every room in the house, and found nothing. Did that have something to do with the ending?

Emby responds:

It was more of a "notification if you want to proceed into a point of no return or not" type thing.

Thanks for your review, glad you enjoyed it.