So firstly, great game, incredibly reminiscent of the 'Trauma Center' series, which I'm a huge fan of.
The characters and environments were all beautifully illustrated and looked, simply put, absolutely fantastic. However, the fact that the characters' movement was depicted only from jarring changes of illustrations, rather than smooth transitions, did detract from their personalities and the overall immersion present within the cutscenes.
Furthermore, the characters themselves were actually all hugely likeable; even the ones who were meant to be jerks! You managed to create a whole host of characters with huge personalities, and a hilarious script carrying them through perfectly, though the soundclips having two different languages was a little disorienting - with Zelda shouting lines out in Japanese, followed by the Angry Customer replying "Why I oughta".
Also, the music was another highlight for me. It was not only cutesy, but fitted the overall upbeat atmosphere perfectly and it really helped make it a more enjoyable experience all together.
In conclusion, the game was absolutely fantastic, with a great play and art styles, though with one gaping flaw - the length! I realise it's only a flash game, so the length can't be massively extensive, but when you look at games such as 'Yeah Jam Fury', which features 46 levels, 3 levels seems measly. As a demo, this game serves as a taster for something ground-breaking, but as it stands, it's just too short.
3.5/5
7/10
70%