00:00
00:00
Newgrounds Background Image Theme

CitrusTheNerd just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Spell Sword Beta"

The description lacks grammar. Should've been "in your path" not "on your path".

Is a good idea needs a kill screen cause once health reaches 0 you can no longer do anything but run around. the attack seems to slow maybe a fast weak attack and a strong slower attack.

it is some good and some bad like first quality changer is a good thing to put swords are to slow to use and add a class of some sort good: u have the idea for a good online game if u had more things to do like quests or some thing it will be a good game

I think there might be some kind of glitch in this game. I tried doing everything I thought I could do and nothing happened. The only thing that changed was when I ran fast and managed to get all the gems or gold or whatever. I thought that means I would beat the level, but I went over to where the main gem was and nothing happened. It's just too bizarre to recommend. For what I was able to understand, it actually wasn't that bad.

The graphics are fairly decent. I appreciate all the little details put into everything. I thought the green blobs were enemies you could attack but whenever I use the attack button, nothing ever happens. Oh well, the design's nice at least. I like how the character has a funny little hair style.

Kind of a Mario Bros, NES style side scroller RPG.

It's got a fun factor though it's simple. The retro graphics could be cool or a turn off depending on your audience.

I understand it's a beta. Here are my suggestions.

IMPROVE:
- the game controls took a while to figure out. I know you have it listed on your NG author comments section but I would HIGHLY suggest a pop up bubble or a small HUD at the bottom of the screen that always tells your players that arrows move "C" - attacks etc.
- having to equip the sword in the beginning is unnecessary. Just start your game with the sword equipped or have a tutorial explain that right up front. It took me like 2 levels to figure that out. Better yet, have the sword in a treasure box and as soon as you get it, have a tutorial tell you to equip it.
- The jump height seems too low to me. You also need to explain to users that in order to get to higher areas, they need to do a running jump.
- I echo what others have said regarding lots of "bugs" in the game. The first level doesn't allow the slimes to hurt you. And it appeared that a few other things weren't working properly as well. I only played the first couple of levels.
- I think your menu design could use some work too. It was extremely basic once inside the inventory. There didn't appear to be any way to "exit" and the game froze. Again, bad tutorials are to blame as are "bugs" in your game.
- There isn't any story line. You just have a random hero in a side scroller world. You need to engage your audience more or they will get bored quickly.

Best of luck.

cZ