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Reviews for "Chunkadelic"

wow, instructions (so i know what i have to do to win) in every game! *cough*sarcasm*cough*

Drazzke responds:

Part of playing the game is experimentation and learning. It wouldn't be any fun if we force-fed you how to play each level :)

I feel like most levels give you enough direction with the assumption that there are only 4 buttons you can use.

The only bad about it is that there is no instuction for every part of the game and no information for youre life ore anything.

Not a bad idea, but sometimes it doesnt fit the screen well. Text remains off screen, and controls are occasionally unexplained. It takes several playthroughs in order to understand what you are expected to do, rather than tell you up front or display it creatively. one game just expects you to know/ figure out you are supposed to mash A and D, with no prior explanation. for those of us who have not played all of those retro games, we may be left somewhat confused... but for only 48 hours worth of work... not bad.

2 stars for the concept. Linking all those mini games was cool.

BUT! I couldn't proceed past four games. NEVER in my life have I been nauseated by games - it used to make me laugh that people would get vertigo and what not playing games, but this affected me. All the colours, flashing and constant shaking was just too much. I think it's possible people would be reeling (maybe even hurling) from the sensory overload.

Great concept, I'd like to see this again but minus the nauseating visuals.

No mute button, but a very annoying soundtrack that is the same for every level/game. Also the overall gameplay is not too exciting, which gets worse when combined with these super flashy pixel graphics that destroy your eyes....

Drazzke responds:

I figured M was a pretty generic mute key. Apparently some people don't try this? Added that to the description.
Also, you're incorrect about the music - it does generally change on a per-level basis.

Thanks for the feedback, though.